SoundJS is a library to make working with audio on the web easier. It provides a consistent API for playing audio in different browsers, including using a target plugin model to provide an easy way to provide additional audio plugins like a Flash fallback (included, but must be used separately from the combined/minified version). A mechanism has been provided for easily tying in audio preloading to PreloadJS. The core API for playing sounds. Call createjs.Sound.play(sound, ...options), and a sound instance is created that can be used to control the audio, and dispatches events when it is complete, loops, or is interrupted. A controllable sound object that wraps the actual plugin implementation, providing a consistent API for audio playback, no matter what happens in the background. Sound instances can be paused, muted, and stopped; and the volume, pan (where available), and position changed using the simple API.
Features
- Provides a consistent API for loading and playing audio
- Works on different browsers and devices
- Currently supports WebAudio, HTML5 Audio, Cordova, etc.
- Uses Web Audio APIs to playback sounds
- Manages audio playback via the HTML5 tag
- Playback audio in a Cordova app