Librelancer is an open-source reimplementation of the engine behind Freelancer, the iconic 2003 space trading and combat simulation game by Microsoft. Written in C# and powered by OpenGL and modern game development practices, Librelancer faithfully replicates the original gameplay while providing a flexible codebase for modding, analysis, and future enhancements. It supports original assets and is designed to be both a preservation project and a foundation for new space simulation games inspired by Freelancer’s legacy.
Features
- Reimplementation of the Freelancer game engine in C#
- Compatible with original Freelancer data and assets
- Real-time OpenGL rendering pipeline with PBR support
- Fully functional single-player and multiplayer modes
- Ships, systems, factions, and AI behaviors faithfully reproduced
- In-engine mission scripting and object interaction
- UI system mimicking the original interface with enhancements
- Modding support for creating new content and systems
- Cross-platform support via .NET Core and OpenGL
Categories
LibrariesLicense
MIT LicenseFollow Librelancer
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