Set of Kotlin APIs to make graphics math easier to write. These APIs are mostly modeled after GLSL (OpenGL Shading Language) to make porting code to and from shaders easier. The various types offered by this library are only meant to be value types. Most APIs are therefore exposed as top-level functions and not as methods.
Features
- This project supports multi-platform thanks to ekgame
- Property aliases
- Each vector type exposes its component as properties
- Documentation available
- Examples available
- Vector comparisons follow GLSL rules
Categories
Data VisualizationLicense
Apache License V2.0Follow kotlin-math
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