DLSS5-Feeder is a ReShade-based compatibility project that brings DLSS 5 neural rendering into games that do not natively implement DLSS. It constructs the DLAA-style inputs expected by NVIDIA's neural rendering pipeline from the game frame, depth information, and estimated motion vectors. The generated request is processed through a private D3D12 device and then returned to the game's rendering chain. The project supports D3D11, D3D12, Vulkan, OpenGL, and translated older DirectX games, including selected 32-bit titles. A cross-process helper provides access to NVIDIA functionality that is otherwise unavailable inside 32-bit applications. Automated installation can detect architecture and rendering APIs and prepare ReShade, supporting runtimes, motion-vector providers, and configuration. The feeder itself prepares DLSS input and requires a separate compatible neural add-on to perform the final rendering.

Features

  • DLSS 5 support for games without native DLSS
  • D3D11, D3D12, Vulkan, and OpenGL compatibility
  • Synthetic depth and motion-vector DLAA inputs
  • 32-bit game support through a 64-bit helper
  • Automated rendering API and architecture detection
  • ReShade-based integration with external neural rendering add-ons

Project Samples

Project Activity

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Categories

3D Rendering

License

MIT License

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ 3D Rendering Software

Registered

3 days ago