GPU-Raytracer is a high-performance, real-time ray tracing engine implemented using OpenGL compute shaders. It demonstrates the power of modern GPU architectures to handle complex lighting calculations, reflections, shadows, and global illumination in real-time. This project is educational and experimental, providing insight into GPU parallelism and real-time rendering techniques. Its clean and modular C++ structure makes it a great reference for students and graphics developers alike.
Features
- Real-time ray tracing using OpenGL compute shaders
- Recursive reflections and shadows with path tracing
- BVH (Bounding Volume Hierarchy) for acceleration
- Physically-based rendering with global illumination
- Configurable materials including glass and metal
- Adjustable camera and lighting settings
- Supports multiple light sources and soft shadows
- Interactive rendering viewport with UI controls
- Written in C++ and GLSL for high performance
Categories
3D RenderingLicense
MIT LicenseFollow CUDA Pathtracer
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