AnyPS5 is an experimental compatibility project for automatically porting PlayStation 5 executables to Linux and Windows. Instead of emulating an entire console, it relinks executables into native target formats and supplies replacement implementations for required system libraries. The project includes a shader recompiler that can produce SPIR-V for Vulkan-based graphics workflows. Unsupported conditions are deliberately surfaced as runtime errors rather than silently ignored. SDL-compatible game controllers are supported, while keyboard and mouse mappings can be configured separately. The relinker uses C++20 and targets portability across host compilers where practical. AnyPS5 is intended for interoperability, preservation, and research using legally obtained software.
Features
- Native executable relinking
- Linux and Windows targets
- Replacement PS5 system libraries
- Shader recompilation to SPIR-V
- SDL controller and keyboard input mapping
- No full-console emulation process