[brlcad-devel] when bad conversion stats get worse
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From: Christopher S. M. <br...@ma...> - 2011-01-13 17:08:46
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So over the past month (32.87 days to be more precise), I've had the conversion script churning through a couple hundred real target models to see how bad things get. They're considerably worse than the sample geometry (~2%) and preliminary testing (< 7%). We're seem to be under 15% failure: Files: 190 Objects: 604069 Failures: 95595 NMG, 99486 BoT NMG conversion: 84.2% (508474 of 604069 objects) BoT conversion: 83.5% (504583 of 604069 objects) Success rate: 83.9% That implies real world models have 2x-3x the number of failures than we see with sample geometry. That just further reinforces the need for a complete revamping of the conversion and boolean evaluation process. Also means that even if we get 100% conversion on sample geometry, that is only a start (albeit a good start). At best, real world models just have more of the types of geometry that are failing due to their increased complexity. Going to do another run of just primitives next since they're the lowest level failure that will cascade all the way up the hierarchy (and should be some of the easiest to fix). Cheers! Sean |