I loved this game when I worked on an SGI. Just found it runs on osx, but it wont launch! It starts to load, and the first screen image displays for a split second, then it quits...help?
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Anonymous
-
2002-11-03
Me too. I'm running 10.2, maybe that has something to do with it?
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Program received signal EXC_BAD_ACCESS, Could not access memory.
0x00020678 in BzfKeyMap::getKeyEventString (event=@0x11fa68) at bzflag/src/bzflag/KeyMap.cxx:283
I haven't downloaded the source or looked any closer, but this might be useful.
--stefan
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Program received signal EXC_BAD_ACCESS, Could not access memory.
0x00020678 in BzfKeyMap::getKeyEventString (event=@0x11fa68) at bzflag/src/bzflag/KeyMap.cxx:283
I haven't downloaded the source or looked any closer, but this might be useful.
--stefan
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Hmmm that line number looks pretty safe, athough I guess i can't be sure that that line is actually the one in question. The only possible problem that I see that 'could' occur would be this line in getKeyEventString
return eventNames[event.button];
Perhaps event.button get's mapped to a negative number or a number above the possible range.
Anyway for you to see what it is?
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I loved this game when I worked on an SGI. Just found it runs on osx, but it wont launch! It starts to load, and the first screen image displays for a split second, then it quits...help?
Me too. I'm running 10.2, maybe that has something to do with it?
I also am having this problem with OS X 10.2 running on an iBook.
And me!! running bzflag on an ibook 600mhz with 16mb vram and osx10.2 but to no avail!
try
bzflag -directory {data-dir}
Nope...that does not work for me. The output I get is:-
loading fixedbr...
Segmentation fault
The screen loads, just starts to display the graphics then dies and displays the above message in terminal
A quick launch with gdb shows:
Program received signal EXC_BAD_ACCESS, Could not access memory.
0x00020678 in BzfKeyMap::getKeyEventString (event=@0x11fa68) at bzflag/src/bzflag/KeyMap.cxx:283
I haven't downloaded the source or looked any closer, but this might be useful.
--stefan
A quick launch with gdb shows:
Program received signal EXC_BAD_ACCESS, Could not access memory.
0x00020678 in BzfKeyMap::getKeyEventString (event=@0x11fa68) at bzflag/src/bzflag/KeyMap.cxx:283
I haven't downloaded the source or looked any closer, but this might be useful.
--stefan
Hmmm that line number looks pretty safe, athough I guess i can't be sure that that line is actually the one in question. The only possible problem that I see that 'could' occur would be this line in getKeyEventString
return eventNames[event.button];
Perhaps event.button get's mapped to a negative number or a number above the possible range.
Anyway for you to see what it is?