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in mac osx, bzflag quits while launching...

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Anonymous
2002-10-05
2002-12-27
  • Anonymous

    Anonymous - 2002-10-05

    I loved this game when I worked on an SGI. Just found it runs on osx, but it wont launch! It starts to load, and the first screen image displays for a split second, then it quits...help?

     
    • Anonymous

      Anonymous - 2002-11-03

      Me too. I'm running 10.2, maybe that has something to do with it?

       
    • Tim Boyden

      Tim Boyden - 2002-11-07

      I also am having this problem with OS X 10.2 running on an iBook.

       
    • Trevor J

      Trevor J - 2002-12-11

      And me!!  running bzflag on an ibook 600mhz with 16mb vram and osx10.2 but to no avail!

       
    • Dave Brosius

      Dave Brosius - 2002-12-12

      try

      bzflag -directory {data-dir}

       
    • Trevor J

      Trevor J - 2002-12-15

      Nope...that does not work for me. The output I get is:-

      loading fixedbr...
      Segmentation fault

      The screen loads, just starts to display the graphics then dies and displays the above message in terminal

       
      • stefan raab

        stefan raab - 2002-12-27

        A quick launch with gdb shows:

        Program received signal EXC_BAD_ACCESS, Could not access memory.
        0x00020678 in BzfKeyMap::getKeyEventString (event=@0x11fa68) at bzflag/src/bzflag/KeyMap.cxx:283

        I haven't downloaded the source or looked any closer, but this might be useful.

        --stefan

         
      • stefan raab

        stefan raab - 2002-12-27

        A quick launch with gdb shows:

        Program received signal EXC_BAD_ACCESS, Could not access memory.
        0x00020678 in BzfKeyMap::getKeyEventString (event=@0x11fa68) at bzflag/src/bzflag/KeyMap.cxx:283

        I haven't downloaded the source or looked any closer, but this might be useful.

        --stefan

         
    • Dave Brosius

      Dave Brosius - 2002-12-27

      Hmmm that line number looks pretty safe, athough I guess i can't be sure that that line is actually the one in question. The only possible problem that I see that 'could' occur would be this line in getKeyEventString

        return eventNames[event.button];

      Perhaps event.button get's mapped to a negative number or a number above the possible range.

      Anyway for you to see what it is?

       

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