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Stop Cyber Threats with VM-Series Next-Gen Firewall on Azure
Native application identity and user-based security for your Azure cloud
Gain integrated visibility across all traffic in a single pass. Deploy Palo Alto Networks VM-Series to determine application identity and content while automating security policy updates via rich APIs.
NEW: Version 1.10.0 is out - Apple Silicon is now natively supported.
dcpTool is a tool for editing DNG camera profiles (DCP files). dcpTool can convert DCP files to and from binary form to an editable XML form, and can also directly do a number of useful transformations to DCP files such as "untwisting" them.
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
InkPlot is an extension (plugin) for the SVG Editor Inkscape to insert graphs from Gnuplot.
It allows you to
- preview the graph
- add it as SVG into Inkscape
- edit already generated graphs
- use a preamble file for reusable style and commands
- customize default settings in a config file
Shared Questionnaire System(SQS) is a full-functional Optical Mark Reader(OMR) form processing system implemented in Java-Swing, XSL-FO and AJAX with straightforward GUIs. It is aimed at developing social platform to share knowledge about questionnaire.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
This is a VSE - Visual Scene Editor. VSE is a tool for creating xml-based descriptions of 3D scenes for 3D computer games. It is written on C/C++, using MFC, STL and IrrLicht ( http://irrlicht.sourceforge.net/ ).
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Web 2.0 environment for collaborative and extensible design of object interconnection diagrams like UML, networks, circuits and other graph based diagrams. Client: Web-based (AJAX / Dojo Toolkit) Server: JEE Application (Struts Framework)