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The Object-Role Modeling (ORM) standard version 2, associated schemas and generation tools, and a reference implementation in the form of the Natural Object-Role Modeling Architect for Visual Studio (NORMA) product.
Sooda is a library that provides simple yet efficient means for accessing relational databases from .NET languages such as C#, VB.NET, JScript.NET. It provides transparent object materialization, lookup, 1-N, N-N relations, XML serialization, transaction
dotNetRDF is a .Net Class Library for working with RDF and SPARQL programatically built with C# 3 for the .Net Framework 3.5/4.0/Silverlight 4 and WIndows Phone 7. It provides a simple object model for representing RDF, SPARQL Queries and Updates and understands all common RDF and SPARQL syntaxes.
Extensive documentation is available on the website and support is available via the mailing lists.
An Endless Space Mod Tool for the modding community.
An Endless Space Mod Tool for the modding community.
We made this tool ourselves using only the mods in circulation as a base to read, edit and create mods.
(There is little functionality at the moment)
Translators are still needed for other languages to support so if you want to help with translating feel free to give us a call.
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FFEntityFramework is an Object-Relational Mapping Framework (O-R Mapping / Object Persistence) for .NET with built-in features like Xml-Serialization, Model-View-Controller-Framework or UndoManagement ...
All these Components use the same Meta-Base which can be definied via Attributes (Annotations) on your Business-Classes. Nevertheless differences between Xml- and Db-Serialization can be made via an enum MetaUsage (Database, Xml, Internal …). For Example you can define a Key-Column which...
SerializationHelper contains a single C# XmlSerializableItem class. Use this as the base type for your classes to give them ToXml, FromXml, SaveXml and LoadXml methods to easily serialize and deserialize instances of your classes to and from XML.
Water: a fast, secure, dynamic OO language and database. Water is an all-purpose language (and meta-language) that runs Web applications in the browser or server-side. Water is compatible with .NET, Java, and C on Windows, Linux and Mac OS X system.
Web Objects in XML (serializer) provides easy XML serialization of Java and C# objects. Objects are serialized to a file in a standard XML format. They can then be de-serialized either to Java or C#.
CUAHSI water1flow web service 1.0 api provide programming interface for water1flow web services. Api will expose to .net, java, php, javascript etc programming language. Developed by Joe hu at MapWindow software lab,Idaho State University
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XML serializer for .Net objects. Serializes object's private fields. Handles interface, class, and struct types. Supports circular references between objects, multiple object instances without XML bloat. XML optimised for common .Net framework types.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
BITXml is an open xml based protocol for Machine to Machine communications. BITXml is both language and "transport" agnostic and covers all the requirements of a generic M2M telemetry & control application. For more info www.bitxml.org
An xml metabase featuring flat namespace access to data, defineable classes with inheritence, and object associations. API and sample coded in C# (csharp dotnet).
.NET solution helping U.S. health officials inspect food service establishments for compliance with state/local health & sanitation regulations. Mobile component assists field-work while a back-office component administers forms, records and scheduling.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
A main aim of this project is to deliver an infrastructure for HL-7 v3 compilant messages exchange. This infrastructure should be based on existing real time queueing system such as Apache ActiveMQ. A product of this project does not include user interfa