Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
Start Free Trial
Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
EasyML serializationlibrary, to and from XML, similar to Gson
EasyML converts Java objects into XML and back again, without the need for annotations or other types of configuration. EasyML offers extensive support for JDK classes and also supports customization through user settings, user extensions, or through the Java Serialization API.
EasyML provides support for:
- reading and writing XML text and/or org.w3c.dom documents
- Java Collections framework
- Java Serialization framework
- Multi-threading
- Java Generics and functional...
Sooda is a library that provides simple yet efficient means for accessing relational databases from .NET languages such as C#, VB.NET, JScript.NET. It provides transparent object materialization, lookup, 1-N, N-N relations, XML serialization, transaction
dotNetRDF is a .Net Class Library for working with RDF and SPARQL programatically built with C# 3 for the .Net Framework 3.5/4.0/Silverlight 4 and WIndows Phone 7. It provides a simple object model for representing RDF, SPARQL Queries and Updates and understands all common RDF and SPARQL syntaxes.
Extensive documentation is available on the website and support is available via the mailing lists.
JSefa is a simple library for stream-based serialization of java objects to XML, CSV, or FLR and back again using an iterator-style interface independent of the serialization format. There is a standard and an android edition available.
Provides XML Data Binding for C++ through XML Schema. Features: a) xsd2cpp - generates C++ XML Objects(X/O mapping) b) XML I/O ie. marshalling-unmarshalling(serialization-deserialization) c) roundtrip retains processing instructions and comments
pyxser stands for python xml serialization and is a python object to XML serializer that validates every XML deserialization against the pyxser 1.0 XML Schema. pyxser is written entirely in C as a python extension.
XMLSer(ializer) is a library to encode Java objects into XML. Currently at a very basic stage, it should still handle most objects properly. Some customization of XML, such as aliasing, is supported. All special handling is done via annotations.
Java library for reading and writing of flat files. CSV, FLR (fixed length record) or mixed structures. Tree-style processing API. Adapters for SAX, Stax and XStream for transformation, data binding or serialization.
Game Toolbox is a C# assembly designed to facilitate the creation of games and game prototypes. It contains no graphics code, does not depend on XNA, and is Mono-compatible. It provides implementations of A*, GOAP, a genetic algorithm, and more.
A framework for all-platform GUI-development based on completely separating business from presentation logic and introducing methods of abstraction that allow stepwise refinement of the GUI-definition.
FFJUXS Free Java Universal XML Serializer: The aim of this project is to create a serializer that supports anything the standard Java Serializion supports (not just JavaBeans) - and more - using the XML file format and giving many options.
MonoOSC is a project composed of two parts. A CSharp, C#, library used to access the openSUSE Build Service, OBS. The second part is a nice GUI which uses this library. MonoOSC requires the Mono >= 2.1 version of the distribution.
Just a contrib of headers made via an XML to source code library xml generation tool I wont claim to maintain it however It is Intended to Aid and or be absorbed by the XML Resume Library folks hopefully It will aid the development of XML Resume further.
XMLCereal is a data-binding library for the serialization/deserialization of C++ objects to/from XML. It aims to be fast, use a minimum of memory, and provide a simple OO programming interface. It includes an XML pull parser and a SAX like XML writer.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
BITXml is an open xml based protocol for Machine to Machine communications. BITXml is both language and "transport" agnostic and covers all the requirements of a generic M2M telemetry & control application. For more info www.bitxml.org
Atabaque DTDtoBean generates JavaBeans from a specified DTD file. You can choose generate standard Java Beans or using Annotations for XStream or Simple, APIs for XML Serialization. It´s available as a command line, Swing application or NetBeans plugin.
The Introspector enables the programming tools that deal with source code such as the compiler to communicate in a standard and neutral manner reducing the accidental cost of programming. http://github.com/h4ck3rm1k3/
CRel is an object relational data store for C programs. Based on a
structure data specification in XML or autogen, it generates code to
store and access the data object. It supports indexing, constraints,
memory management and serialization.
A binary protocol, library, and utilities for serialization and manipulation of data. Designed to replace XML. Features: *Compact (not compressed) binary encoding. *Strongly-typed, using type definitions. *Platform independant
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
C++ Crossplatform serializationlibrary: simplicity of use, functionality, Builder-like properties, support of various formats of the data (XML, binary, etc.)