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Phaser Raycaster is a plugin for Phaser 3 that implements raycasting functionality, enabling developers to simulate visibility, lighting, and field-of-view mechanics in their games.
Maze 3D Ultra (v3.0) 🚀
Developed by Artem (10 years old)
🕹️ About the Project:
This is a high-performance 3D Maze Engine created for retro J2ME (Java 1.3) mobile phones, like the legendary Nokia 6300. I built this engine from scratch using Raycasting and Billboard technology (similar to Wolfenstein 3D).
🍦 Support the Developer:
I am a 10-year-old indie developer. This game is completely free and open-source. If you enjoy my work or find the code useful, you can support me for some ice cream or snacks! 🍫🥤
Donation Phone (SBP): +79951236219
Here is source code and app in folder bin
The tinyraycaster project is a compact implementation of a classic raycasting engine inspired by early first-person shooter games, written in a minimal amount of C++ code. It demonstrates how to create a basic 3D environment using 2D grid-based maps and raycasting techniques. The project focuses on teaching the principles behind rendering pseudo-3D scenes, including wall projection, texture mapping, and camera movement.
A WebGL-based 3D engine for technical visualization
...Emphasis effects (wireframe, ghost, highlight, outline). Annotations. Cross-section views. Scene object hierarchies. Transform hierarchies. Bounding volumes. 3D picking, raycasting. Screen capture. You can dynamically edit most things in your scene at runtime. Animate your scenes by updating the properties of their components. Load 3D models into your scene from glTF.
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Real-time SPH fluid simulation and rendering via GPU raycasting
...This thesis explains detailed a straightforward CPU-executed implementation of the simulation, as well as an entirely GPU-executed visualization technique using isosurface raycasting, which allows the realtime rendering of multiple refractions. Theoretical foundations and alternative techniques are presented where it seems appropriate.
Linderdaum Engine is an open source purely object-oriented 3D gaming engine written in C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization.
Mix between wolf3d and roguelike, put in techno-magic setting (....maybe....).
1/3 of code is made by tutorials by Lode.vandevenne,
so credit goes to him.
http://lodev.org/cgtutor/
Distributes under LGPL license.
3D medical image platform for visualization and image processing. Segmentation with Levels sets. Surface reconstruction with marching Cubes, texture Mapping and Raycasting,DICOM support. Integration environment for VTK, ITK and vtkInria3D under wxWidgets
English: This is a simple pseudo-3D game engine developed to be used on First person shooter Games. It uses Allegro API. It is also ease to edit , as you can create your own maps on Notepad. Core new version (NeoCore) uses Ray-casting.
Volcast is a small, flexible and fast volume raycaster. Raycasting is done entirely on the GPU (nv6800+).
The featureset includes: pre-integration, real-time editing of transfer-function and support for 8/16Bit volumes.
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .