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...NCLA is built specifically for Neverwinter, so it focuses on the mechanics and data that matter to the game’s community. The application supports Russian and English and does not require installation.
History of changes in the discord channel "Soft NCLA" of TheWolves Guild
https://discordapp.com/invite/8w5m6uNDpA
My Discord: alterego_zhen_a
AuroraExt is a collection of tools to overcome cerain limitations of the original Neverwinter Nights (NWN) Aurora Toolset and the NWN module development process.
GriFFin, Really, Is For Files In Neverwinter nights (a.k.a GFF files).
The project aims at providing a Java based API for manipulating GFF files used in Neverwinter Nights (tm) outside the game itself, eventually maybe in a web based application to make this possible from remote.
Small Gtk program to extract files from (mostly) game archive formats. Currently supports Neverwinter Nights, Homeworld 2, BloodRayne, WC IV and a "generic" module to find RIFF, BMP, PNG and other files. Old Delphi version supports a few others.
Leto is a suite of applications that act as enhancements for the game Neverwinter Nights (nwn.bioware.com). Our goal is to make possible in NWN that which has otherwise not been possible, or easy. Forums: http://weathersong.infopop.cc
Main task of this project is to provide java3d scene loader for Bioware Neverwinter Nights(c) game models. It also covers some utilities built on top of it - animation preview, model optimalization and convertion, skinning preview etc.
A "Bioware GFF Tool" is a best way for open, view and modify any GFF v4.0 and GFF v3.2 structure files for Bioware`s "Neverwinter Nights", "Dragon Age" and other games.
NWShader is a wrapper for the game Neverwinter Nights (by Bioware), to support enhanced OpenGL features, especially post-processing using nVidia's CG toolkit. NWShader supports fullscreen and material shaders in NWN.
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Yet Another Terrain Tool (YATT) is a plugin for the Neverwinter Nights 2 (NWN2) Toolset allowing importing of terrain information (including heightmaps, colourmaps, texturemaps, etc) directly into the toolset.
Behaviours provide a way to quickly author reusable sequences of actions for use in the PaSSAGE framework, or any Neverwinter Nights module. The Behaviour Tool is a tool for the creation and management of behaviours.
Based on Edmund Spenser’s The Faerie Queene, using Neverwinter Nights 2. Participants collaboratively compose a story arc, including character dialogues and quests, based on The Faerie Queene.
This is a complete artificial life framework written for Neverwinter Nights (NWN) available for Mac, Linux, and Windows. This provides modular, class-based response systems as well as preemption and automatic resumption of priority-based behaviors.
The public posting of the NeverWinter Nights world Mitral Hammer – The North. This was the source code used to operate the last version of the world until the shutdown in July 2007.
Mythrendale, Neverwinter Nights CEP persistent world, integrates 20 major content enhancing systems and over 90 areas at introduction with 20 quests. Weekly updates to the master world (direct:unholycovenant.org) occur. Mar: 155 areas.
This tool automatically updates the Neverwinter Nights hak packs of the ALFA (A Land Far Away - www.alandfaraway.org) Persistent World. It is based on one of the public domain tools offered by the nwn-j3d sourceforge project.
A consortium of developers and players to produce Open Source tools to enhance the experience of the groundbreaking Bioware game, Neverwinter Nights, including particularly module creation tools for linux and Mac OS X.
Java-based tools for Neverwinter Nights module developers. These utilities allow more typical development practices to be applied to module development.