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Super Jumper is a Single and Multi player 2d puzzle game where you control a jumper and the goal is clear each level by jumping on every block and making it dissapear. In multiplayer mode you can play with up to 4 friends, in the same keyboard.
My goal is to provide a global development kit to allow everyone to create his very own mini game. Comment will first be french, then i'll translate step by step. If you want to use it, be sure to read every readme files.
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Flatland is a game programming library written in FreeBASIC which utilizes game programming as tutelary device for teaching algebra to highschool level students. It has a working 2D Polygon engine, a 2D Sprite Engine, 3D Image Buffer, etc...
Cross-platform tool to draw/convert hi-res and overlayed C64 sprites
This is a cross-platform tool to draw overlay sprites for the C64. Supports loading/saving/converting 'bmp' and 'prg' formats, and of course it's own associated 'ols' format. Source code and help is included in the program's folder.
NOTE: I left SourceForge for reasons not ethical to mention here. You can find me and my further work at these locations:
http://hermit.sidrip.com
http://csdb.dk/scener/?id=18806
https://github.com/hermitsoft/
This is a Sprite sheet helper application for Cocos2d-iphone. It creates a plist for a given image file, and allows you to preview your sprites.
Very simple.
PNG + CSS sprite to efficiently and easily use the Tango Icon Library (http://tango.freedesktop.org/) in web applications. Composed with http://spritegen.website-performance.org/ tangoiconsprite
Nectar: Employee Recognition Software to Build Great Culture
Nectar is an employee recognition software built for the modern workforce.
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NextCloud Map Maker is a lightweight map builder for d20 style games. Create custom maps and add sprites. NextCloud Map Maker is compatible with Windows XP, Windows Vista, and Windows 7.
It's a little 3D engine that uses SDL and OpenGL. At the beginning it will only support sprites and render basics, but we are interested in improving and extanding the functionallity.
This is a small project that a group of mine is creating. In short this is a game that will be entered into a contest on 3/16/10 and judged on 3/24/10. The Event is for TSA (technology student association) and the project is for the New Jersey branch
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
Originaly this tool was created to help people to create sprites for DS Games. But you can use it to make much more. The features is: Select a list of image files to join them on one single image. Hope you enjoy! And donate if possible!
A project to recreate Blood on the Quake 3 engine. The game will have the same feel as Blood, because it was have the exact same levels, and use sprites instead of 3d models.
space_shooter is based on Clanlib (0.8.1) and shows usage of Sprites, Collision Detection, Resolution independent drawing, XML, and Resource usage. Shoot asteroids to get a highscore.
Hidro killer Kombat is a Versus fighting videogame with highly detailed digitized sprites, graphics based on CRM32Pro from megastormsystems and SDL. can easily ported to linux.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
clanfx is a 2D, tile-based Javascript game engine developed using Javascript and CSS. It currently works in Firefox, Epiphany and Opera browsers. Features include many animated sprites, spell effects, buildings, tiles/textures and basic game AI.
Uzi2d is an OpenGL-powered 2d game library. Features include sprites, sprite sheets, font rendering, geometric collision detection, resource management and other classes useful for game programming.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
Onyx CE (Content Editor) is designed to be an extensible toolkit for creating content (scripts, maps, tilesets, and sprites) for 2D games. It intends to support the formats for the Game Creation Engines ika, Verge, and Sphere.