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Cloud Run deploys apps in any language instantly. Scales to zero. Pay only when code runs.
Skip the Kubernetes configs. Cloud Run handles HTTPS, scaling, and infrastructure automatically. Two million requests free per month.
GLC_lib is a C++ library for high performance 3D application based on OpenGL and QT4 GUI. Some GLC_lib features : Supported file format : 3DS, OBJ, COLLADA, 3DXML, OFF, STL. Easy view manipulation, Level of detail, shaders...
New Cube engine, based upon the Cube engine from dot3 labs. new features will include:
compatibility with cube 2 and 1.
dynamic lighting
better fluid
animated .obj files
animated textures
parse a json literal string into c# object of anonymous type which reflects its intrinsic structures. "{name:"lxguru", zipcode:98005} generates a C3 object as by var obj = new {name="lxguru, zipcode=98005}.
DB Object builder is a simple tool which can generate a lot of Java source file for you.
Each Java source file map to a table in your database. It is like Hibernate, but it is smaller than it and do not use any complex XML configuration files.
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Portable makefile generator. Generates project files for MSVC, XCode, Carbide, Eclipse, GNU make and more with support for C/C++/Obj-C files, assembly files, C# projects and Android projects.
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
Developing classic RPG framework with Java & OpenGL. An attempt to create a detailed, old-fashioned pen'n'paper like & turn based RPG with a decent story/AI and a huge place to play. Also includes a reference RPG. Blog: http://jcrpg.blogspot.com
Motor de Jogos 2D/3D para programadores C++, baseado em OpenGL e SDL. MotorJIP está com boa parte dos recursos implementados, dando suporte a elementos de GUI estáticos ou animados, terrenos, modelos personalizados ou importados (.obj), entre outros.
The oBIX toolkit provides a Java software library for implementing oBIX enabled applications. The toolkit contains a data model for obj trees, XML encoder/decoder, REST session management, and a Swing diagnostics tool.
A physics editor, for physics based games and applications. Physics engine-independant. Renderer independent. See http://www.physicseditor.com . Supports .3ds, .obj, and .mesh (Ogre SDK) file formats and Newton, ODE, and Nvidia PhysX physics engines.
Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.
3DMLW is a 3D engine and markup language based on XML that is capable of running in common web browsers. It supports .3ds, .obj, .an8 (Anim8or) models and experimental .blend (Blender) support, .tga, .jpg and .png textures and .ogg sound.
Occasionally you find a triangle mesh, containing errors you would like to fix. With TriMM, the TriangleMesh Manipulator, you can repair, alter or convert triangle meshes stored as .OBJ, .OFF, .PLY or .STL files. You can also create some simple meshes.
A file comparator with special knowledge of binary formats such as Windows executable (.exe), object (.obj), and library (.lib) plus Unix .a (archive) files. It knows how to ignore datestamps and other fields which don't affect the file's behavior.