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ASCEND is a collection of libraries to build P2P-based 3D networked virtual environments such as Massively Multiplayer Online Games (MMOGs). It supports real-time 3D streaming, consistency control, and persistent storage in a distributed P2P environment.
RMO is a hobbyist multiplayer game experiment in C++ with SDL. Rather than an RPG focus, players in Rigor Mortis collaborate to trick-or-treat, discover the secrets of haunted mansions, and compete in mini-games.
To write a comprehensive client/server code is a difficult task for a programmer.Here, I provide a universal open source code server based on IOCP.Hope helpful for you.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
BFI is a 3rd person multiplayer realtime starship space combat game. Fleets fight for resources, and captains for promotion, in the style of Netrek and Navy Field.
Linux Wrath is a rpg/first person shooter Goal: destroy targets. Created at aueb for the computer graphics course and took us 2 weeks to complete (we were 2 people). Project at: http://code.google.com/p/linuxwrath/
SimpleShogi is a Java implementation of the game Shogi (japanese chess) it supports hot seat and multiplayer via network (UDP). SimpleShogi offers intuitive symbols for beginners but does not implement an AI-player.
English: A 2D XNA Game created by Andrée Ekroth, Felix Erberth och André Sjölin.
Svenska: Ett 2D XNA spel skapat av Andrée Ekroth, Felix Erberth och André Sjölin. Detta i samband med projektarbetet i trean.
A fast-paced multiplayer 3D first person shooter with vehicles, set in large outdoor environments, designed to showcase the features of the underlying Destination game engine.
Single or multiplayer strategy game centered around evolution. Cells dynamically interact with their world based on evolved abilities. Accumulation of evolution points allows you to evolve select members of your cell colony.
an amateurish action script chess gui which checks for legal moves and connects an project darkstar server. Intending to be a client of a multiplayer chess site
This is a basic client/server game in DirectX featuring up to 16 simultaneous players moving around a flat sheet of grass as skinned/animated .X meshes (the Tiny model from Microsoft demos) in only about 3500 lines of code.
Java based "table-top" card game interface, using Java's FX platform. Allows for multiplayer interaction, modular rules and card graphics, simple chatting, and other difficult items. Will need testing on all available systems.
A classic Bomberman game with multiplayer support, cloned on original SNES games. Also similar to Dynablaster. Developed in C++. Runs on Win32 and Linux.
Update 2019-09-22: sorry, there's no progress currently.