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Plume est un moteur 3D isométrique programmé en ActionScript sous Flash MX. Pathfinding, I/O, gestion des collisions, cartes externes et mappeur, tout est integré. Plume permet de créer un RPG en Flash de façon extręmement simple.
This project's goal is to "package" AI features altogether.
These features can embrace pathfinding, behaviour, fuzzy logic, state machines, and the like.
openpf is an algorithm which permits you to find your way into a virtual world ( 3D world ) efficently. It is a testbed for the astar, pathfinding and triangle based pathfinding.
We are going to create a library of artificial intelligence, to make optimizations programs and strategic games, where we will implement a framework, algorithms of deep search style, brand search , minmax, methods like pathfinding...
Gamel (pronounced like camel) is a library written in C++ for use in games. Gamel includes common search and sort algorithms, easy-to-use networking methods, logging, 2D/3D distance calculation, entity classes for RPG and FPS games, pathfinding and more.
SmartMap (C# cross-platform) is a procedural style world-map creation utility or "Desktop World." A simple scene manager is included using plugin style building blocks and object pathfinding. Also included is a 2D world editor with graphical features. SmartMap is currently built in conjunction with the Axiom 3D rendering engine.