Real-time error alerts, performance insights, and anomaly detection across your full stack. Free 30-day trial.
Move from alert to fix before users notice. AppSignal monitors errors, performance bottlenecks, host health, and uptime—all from one dashboard. Instant notifications on deployments, anomaly triggers for memory spikes or error surges, and seamless log management. Works out of the box with Rails, Django, Express, Phoenix, Next.js, and dozens more. Starts at $23/month with no hidden fees.
Try AppSignal Free
Gemini 3 and 200+ AI Models on One Platform
Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.
Build generative AI apps with Vertex AI Studio. Switch between models without switching platforms.
Flatland is a simple cross-platform object-oriented 2D collision library. It presents a C++ interface to the Open DynamicsEngine physics SDK. Flatland does not handle graphics, but two sample programs are available, both of which use OpenGL.
An online 3D hand to hand combat game utilizing the Open Dynamics physics engine for full realism. Coupled with a custom move designer and an online ladder and ranking system, RagDoll Combat is the ultimate in head to head online fighting and competition
Deploy in 115+ regions with the modern database for every enterprise.
MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Note: New versions are not being posted to source forge. Please check the project homepage at: http://www.cove.org/flade A free library for simulating 2D physics in Flash using Verlet integration. It currently features particles, stick & angular constra
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open DynamicsEngine.
A Database Engine and Content Management System Server for the development of database systems; properly abstracting data and presentation, and providing extensibility through object classes, and onsite administration of content and dynamics.
jME Physics System provides an interface between jME (Java Monkey Engine) and ODE (Open DynamicsEngine). It sits on top of a slightly modified version of odejava, and provides a way to very easily set up a physics world and add objects to it.
sheep is an open source rigid body dynamicsengine written in modern, strictly portable C++. It features collisions between hierarchies of convex polyhedra (using the SWIFT library), resting contacts handling and an extensible set of joints.
ODE for Java is a binding between C dynamics library ODE (Open DynamicsEngine, http://ode.org) and Java. Separate packages provide among other things a Java3D integration and thus a scenegraph representation of selected ODE objects.
The Athlete is a virtual robot living in the ODE (Open DynamicsEngine)world. An evolution algorithm is implemented based on the DR-EA-M to optimize its performances. This involves a Genetic algorithm, network of neurons and morphology. All is in java.
The DragonBreath Engine is a constraint solver based on local search. It features real-time computation, handling of dynamics, structural constraint satisfaction, and an easy way to include domain-specific knowledge.