FMOD.net is an implementation in .net c# for the FMOD sound system.
Its possible to play a sound using only 3 lines of code!
Its possible to create DSP functions by yourself using c# or other .net languages.
You can play just many sounds as you want.
CPPMP3P is a command-line interface C++ Mp3(also Wav and Ogg) Player written in C++ using FMOD sound libraries. He runs on Windows and Unix. I'll provide to make it compatible on Mac OS too. It's free and above all open source. Enjoy!
A simple puzzle made with C++, SDL, FMOD Ex and some Lua script. The game objective is to complete the path between the starter and finish points by moving the blocks (runes).
This is a library using SDL and FMOD libraries, that help managing SDL's surfaces and FMOD's sounds. It also include a process, a state manager and a internal window maker (using some sort of skins).
SwFMOD is a fully featured audio subsystem for Unreal Engine 1 games, Deus Ex in particular. SwFMOD is based on FMOD, a cross-platform audio library offering high-quality, high-performance, hardware-independent, 100% software audio mixing.
JavaAmp is an clone of the well known multimedia player Winamp written in Java. It uses the Lightweight Java Game Library (LWJGL) and FMOD for playing music and visualizing it.
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Wheels of Steel is software for mixing and sequencing music files such as MP3 or OGG. It is written in C# using Gtk# for GUI stuff to make it cross platform. It uses the FMOD library for sound output.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
The Zeus Engine (TZE) is open-source 3D engine with Ogre for rendering, ODE for physics, CEGUI for GUI and abstract interface for sounds (OpenAL, FMod ...). It provides good linkage of all those elements and offers even more ...
Eclipse is a 2D game engine based upon SDL and FMOD to allow the greatest freedom across multiple platfoms. Designed to be easy to use Eclipse will take care of the mundane tasks and let you get on with the most exciting part - creating your game!
emuSICK is a free multiplatform radio automation system based in the QT framework from Trolltech and the best wonderful FMOD sound engine. It allows to play multiple playlist grouped in blocks of time. You should use it in Linux, Windows and Mac.
CL-FMOD is a set of common lisp bindings to the fmod
sound library. The bindings are completely written
in lisp, with the help of the UFFI common
lisp library for portability.
Znap is a c/python network mixing daemon and music server. It can load streams supported by fmod library (ogg/mp3/wav...) and mix them together. Can be controlled via Tcp or XmlRpc. Future releases will provide playlist/db and scheduling capabilities.
BomberballZ is a 2D Bomberman-Clone based on the famous anime universe (but free to evolve).
It's C++ coded, using SDL and FMOD free librairies. Works under Linux and Windows
.OSM will be a file format for open source music. Users will be able to play/modify subtracks of the sound file such as the drums or vocals individually, and play any or all of the subtracks combined. FMOD and OpenGL C++ for the playing and display.
Spidtris is a tetris clone , amazing explosion sounds and visual effects. You can customize your own wallpaper directories by editing the wallpapers.ini file.
Uses only crossplatform APIs (use LibSDL,SDL_Image & fmod music library).
Should compile u
...It\\\'s realized in a research and discover aims. It \\\'s trying to follow the OO programming with C++ and OpenGL(tm) library for the 3D graphic side, OpenIL for the image manipulation and the FMOD libary for soun