With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Try free now
Go from Code to Production URL in Seconds
Cloud Run deploys apps in any language instantly. Scales to zero. Pay only when code runs.
Skip the Kubernetes configs. Cloud Run handles HTTPS, scaling, and infrastructure automatically. Two million requests free per month.
A code-versus-code Real-Time-Strategy Naval warfare game written in .NET.
The object of this "game" is to write "AI's" for a fleet of vessels, and defeat the "AI's" written by your opponent.
Graphics implemented in with managed Direct3D.
ESOMA is a component orientated framework for simulation and evaluation
of arbitrary microprocessor and DSP architectures. Simulators using
ESOMA are runtime configurable. Architectural changes do not need
recompiling. Programming language is C++ (Linu
AtomVox is an OpenGL accelerated terrain engine, which based on a 6dof Voxel landscape algorithm. Fast raycasting and segmentation algorithms. Optimized core-code .
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox).
The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
This is a revision of the old Intellivision console game, Utopia, written in 1981 by Don Daglow. The code will be written using C++/DirectX 9. The game will have some new features and slightly different game logic, but will play similar to the original
Code for PIC micro to emulate a Sony Auto CD Multichanger and thus enables the AUX input on the rear of suitable Sony car radios. This in turns allows the owner of such a radio to use these inputs for a portable CD or MP3 player.
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.
Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
ASSL (pronounced AY-sil), is a wrapper around CHP, an established async. process description language. This project provides a set of tools that aid the design, simulation, and synthesis of async. VLSI circuits. Common parser, independent tool projects
Verilator converts synthesizable Verilog HDL modules into SystemC modules. This enables users with Verilog code to have a publicly available co-simulation environment. For all information, see http://www.veripool.com/verilator.html.
JBotRace is a car racing simulator, in which the cars are driven by bots. The bots are small programs written in Java and it is your task to develop the best bot! JBotRace contains a complete GUI for viewing races and developing the bots.
The aim of the project is to provide a code base to support simulation of physical agents in virtual environments so to experiment with different combinations of NN and evolutive programming paradigms.
Solar Vehicle simulation library. This library is for the simulation of a solar vehicle in race conditions. It includes a car model, a weather model and a road (route) model all used by a race model.
SimGear is a set of open-source libraries designed to be used as
building blocks for quickly assembling 3d simulations, games, and
visualization applications.
SimGear is a relatively new project, and while quite a bit of code has
been written as par
SimStar GPL is an exciting open source space combat game. Networkable, portable, and open source, it's the shoot'em up for the next century! Uses OpenGL (Mesa) for high speed graphics and has over 1 megabyte of code available! NOT your dad's open source!
Original Creator -> http://www.donhopkins.com
Original SimCity projects by Don Hopkins: http://www.art.net/~hopkins/Don/simcity/index.html
from: http://www.donhopkins.com/drupal/node/130
GPL Open Source Code of OLPC SimCity to be called Micropolis
CodeBot is a java (swing) based application that allows to generate keyboard and mouse events, by using simple scripting configuration. Bot allows to start and manage scripts in new threads. Can be used to write game bots or mouse/keyb simulations.
Built with R, this code allows the user to simulate the game of basketball. While the main focus is on simulating the NBA, the code provides a framework for simulating other leagues by modifying the default set of rules.
Python-based GUI for discrete-event system modeling and simulation
DEVSimPy is an advanced wxPython GUI for the modeling and simulation of systems based on the DEVS (Discrete EVent system Specification) formalism. Features include powerful built-in editor, advanced modeling approach, powerful discrete event simulation algorithm, import/export DEVS components library and more.
FSRC is a branch of the FreeSimRC code started by Stefan Bissell. FSRC is a java based virtual air traffic control client for use on virtual fight simulation networks.
SPT is a 3D application wich allows user to driving Polish trains. Project based on Marcin Wozniak's & McZapkie code. SPT contains powerful world editor.