Showing 4 open source projects for "so"

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    ApertusVR

    ApertusVR

    Virtual Reality software library

    The main feature of ApertusVR is the so called "Distributed Plugin-in Mechanism" which means that not only humans could be involved in a multi-user virtual reality scene but any element of the Internet of Things like hardware, software, robot or any kind of smart device. ApertusCore is a programming library written in C++11, that fulfills modern software requirements as it is modular, embeddable, platform-independent, and easily configurable.
    Downloads: 0 This Week
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  • 2
    VRTK

    VRTK

    An example of how to use the Tilia packages to create great content

    ...The passion behind VRTK is to try and enable as many people as possible to build for VR, from seasoned developers to complete beginners who have a wonderful idea in their head but are unsure of how to create it. VRTK aims to be easy to understand so the absolute beginner can feel comfortable turning their creative thoughts into experiences but it also has enough power and flexibility to allow developers to really build out their perfect solution with little friction and without constantly re-inventing the wheel. Virtual reality is a relatively new medium so no one really understands what truly works or what doesn't work in terms of solutions, so VRTK aims to bring a community of diverse people from all across the world together to work on solving this.
    Downloads: 0 This Week
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  • 3
    UE4-Plugin-OffAxis

    UE4-Plugin-OffAxis

    This plugin provides a fishtank-VR via a so-called OffAxisProjection

    UE4-Plugin-OffAxis plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer. If your project is a C++ project, you are good to go. If you have a pure blueprint project, add a random C++ class via File -> Add C++ class (empty class is fine). Copy the Plugin in your (you might need to create a Plugin folder in the directory where your project file is).
    Downloads: 0 This Week
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  • 4
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    Use the WebXR Device API today, providing fallbacks to native WebVR 1.1 and Cardboard. A JavaScript implementation of the WebXR Device API, as well as the WebXR Gamepad Module. This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing...
    Downloads: 0 This Week
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