Showing 23 open source projects for "mit license"

View related business solutions
  • Enterprise-grade ITSM, for every business Icon
    Enterprise-grade ITSM, for every business

    Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.

    Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
    Try it Free
  • Secure File Transfer for Windows with Cerberus by Redwood Icon
    Secure File Transfer for Windows with Cerberus by Redwood

    Protect and share files over FTP/S, SFTP, HTTPS and SCP with the #1 rated Windows file transfer server.

    Cerberus supports unlimited users and connections on a single IP, with built-in encryption, 2FA, and a browser-based web client — all deployable in under 15 minutes with a 25-day free trial.
    Try for Free
  • 1
    REFramework

    REFramework

    Scripting platform, modding framework and VR support for RE Engine

    A mod framework, scripting platform, and modding tool for RE Engine games. Inspired by and uses code from Kanan. Supports Resident Evil 2, Resident Evil 3, Resident Evil 7, Resident Evil Village, Devil May Cry 5, Monster Hunter Rise. Lua Scripting API (All games), VR, Generic 6DOF VR support for all games, motion controls for RE2/RE3 (RE7 and RE8 motion controls are still WIP!), first person (RE2, RE3), free camera (All games), scene timescale (All games), manual flashlight (RE2, RE3, RE8),...
    Downloads: 200 This Week
    Last Update:
    See Project
  • 2
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is...
    Downloads: 3 This Week
    Last Update:
    See Project
  • 3
    ROC Engine

    ROC Engine

    Simple and light-weight 3D game engine

    ROC Engine is a simple and lightweight 3D game engine. Keyframed skeletal animation with hardware skinning. Audio playback with spatialization (Ogg, WAV, FLAC). TrueType font rendering with Unicode characters support. All information about modeling and scripting is available at wiki. Check demo scene resources out for an example of engine usage.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    Pumkin's Avatar Tools

    Pumkin's Avatar Tools

    A toolbox for easily setting up VRChat avatars in Unity

    An editor script that adds tools to help you setup avatars faster and easier. It includes a component copier that makes it a lot easier to reimport your avatars, and tools to make your thumbnails nicer. To install these tools grab the .unitypackage from releases then simply import it into your unity project. Make sure to delete any older versions of Pumkin Tools from your project before importing. Also make sure that you are using the correct version of Unity and the latest version of VRChat...
    Downloads: 4 This Week
    Last Update:
    See Project
  • Earn up to 16% annual interest with Nexo. Icon
    Earn up to 16% annual interest with Nexo.

    Access competitive interest rates on your digital assets.

    Generate interest, borrow against your crypto, and trade a range of cryptocurrencies — all in one platform. Geographic restrictions, eligibility, and terms apply.
    Get started with Nexo.
  • 5
    JanusWeb

    JanusWeb

    An in-browser implementation of JanusVR

    JanusXR re-imagines webpages as collaborative 3D web spaces interconnected by portals. JanusXR turns any webpage into its own three-dimensional space where users can meet and explore with others. Host content on the open web and customize Janus' open-source multiplayer server to fit your needs. VESTA is JanusXR's user-driven community. Post your own spaces and get feedback from other community members! The built-in editor allows users to join together to create content in real-time....
    Downloads: 2 This Week
    Last Update:
    See Project
  • 6
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    An open-source framework for rapidly building immersive 3D experiences. You can use LÖVR to easily create VR experiences without much setup or programming experience. The framework is tiny, fast, open-source, and supports lots of different platforms and devices. Runs on Windows, Mac, Linux, Android, WebXR. Supports Vive/Index, Oculus Rift/Quest, Pico, Windows MR, and has a VR simulator. Simple VR scenes can be created in just a few lines of Lua. Writen in C99 and scripted with LuaJIT,...
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    The Unity Experiment Framework (UXF) is an open-source package for the Unity3D game engine that can be used to assist the development of virtual reality human behavior experiments. Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial....
    Downloads: 0 This Week
    Last Update:
    See Project
  • 8
    StereoKit

    StereoKit

    An easy-to-use mixed reality library for building VR applications

    StereoKit is an easy-to-use open source mixed reality library for building HoloLens and VR applications with C# and OpenXR! Inspired by libraries like XNA and Processing, StereoKit is meant to be fun to use and easy to develop with, yet still quite capable of creating professional and business-ready software. HoloLens 2, Oculus Quest, Windows Mixed Reality, Oculus Desktop, SteamVR, Monado (Linux), and eventually everywhere OpenXR is! Flat screen MR simulator with input emulation for easy...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    CosmoScout VR

    CosmoScout VR

    Virtual universe which lets you explore & analyze planetary datasets

    A virtual universe which lets you explore, analyze and present huge planetary datasets and large simulation data in real-time. CosmoScout VR is a modular virtual universe developed at the German Aerospace Center (DLR). It lets you explore, analyze and present huge planetary data sets and large simulation data in real-time. The software can be built on Linux (gcc or clang) and Windows (msvc). Nearly all dependencies are included as git submodules, please refer to the documentation in order to...
    Downloads: 0 This Week
    Last Update:
    See Project
  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
    Get Started Free
  • 10
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 11
    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    Multi-user VR on the Web. A framework for writing multi-user VR apps in HTML and JS. Built on top of A-Frame. Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 12
    MIVisionX

    MIVisionX

    Set of comprehensive computer vision & machine intelligence libraries

    MIVisionX toolkit is a set of comprehensive computer vision and machine intelligence libraries, utilities, and applications bundled into a single toolkit. AMD MIVisionX delivers highly optimized open-source implementation of the Khronos OpenVX™ and OpenVX™ Extensions along with Convolution Neural Net Model Compiler & Optimizer supporting ONNX, and Khronos NNEF™ exchange formats. The toolkit allows for rapid prototyping and deployment of optimized computer vision and machine learning...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 13
    A-Frame Inspector

    A-Frame Inspector

    Visual inspector tool for A-Frame

    A visual inspector tool for A-Frame scenes. Just hit <ctrl> + <alt> + i on any A-Frame scene to open up the Inspector. Get a different view of the scene and see the visual effect of tweaking entities. The VR analog to the browser’s DOM inspector. Can be opened on any A-Frame scene with <ctrl> + <alt> + i. Record and replay headset and controller pose and events. Hit record, move around inside the VR headset, interact with objects with the controller. Then replay that recording back on any...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    IdeaSpaceVR

    IdeaSpaceVR

    Create interactive 3D and VR web experiences

    IdeaSpaceVR is a free, open-source, self-hosted CMS platform. Manage your virtual reality spaces and assets like you would manage blog posts. Run it on your own server. All you need is PHP and a database (MySQL, PostgreSQL or MariaDB). VR experience is a website using a theme. There are a couple of pre-installed themes: IdeaSpace Compass Blog, Image Slideshow, IdeaSpace 360, IdeaSpace 3D Model. Check out the examples! Need a different theme? Look at our theme directory or create your own by...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    ApertusVR

    ApertusVR

    Virtual Reality software library

    The main feature of ApertusVR is the so called "Distributed Plugin-in Mechanism" which means that not only humans could be involved in a multi-user virtual reality scene but any element of the Internet of Things like hardware, software, robot or any kind of smart device. ApertusCore is a programming library written in C++11, that fulfills modern software requirements as it is modular, embeddable, platform-independent, and easily configurable. It contains basic software interfaces and modules...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    Exokit

    Exokit

    Native VR/AR/XR engine for JavaScript

    This project enables developers to build XR experiences using the same code that runs on the web. Exokit engine is written on top of Node and emulates a web browser, providing native hooks for WebGL, WebXR, WebAudio, and other APIs used in immersive experiences. The future is immersive. The web is the best application platform. Javascript is the best ecosystem. It's not possible to do both 2D and 3D well. We don't do 2D. We can use an external 2D browser. Exokit empowers and connect apps,...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    VRTK

    VRTK

    An example of how to use the Tilia packages to create great content

    VRTK is a collection of useful, reusable solutions to common problems found when building for virtual reality. VRTK aims to help productivity by speeding up the creation process from prototyping ideas to building complete solutions. The passion behind VRTK is to try and enable as many people as possible to build for VR, from seasoned developers to complete beginners who have a wonderful idea in their head but are unsure of how to create it. VRTK aims to be easy to understand so the absolute...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 18
    Lvr

    Lvr

    Augmented Reality for everyone, out of the world experiences

    Lvr contains the 3D and WebVR boilerplates required to get running across platforms including mobile, desktop, Vive, and Rift. It works on any phone with WebGL and WebRTC. HTML is easy to read and copy-and-paste. Since Lvr can be used from HTML, Lvr is accessible to everyone: web developers, VR enthusiasts, educators, artists, makers, kids. It is completely open source and free of charge! Lvr is a powerful framework on top of three.js, providing a declarative, composable, reusable...
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19
    UE4-Plugin-OffAxis

    UE4-Plugin-OffAxis

    This plugin provides a fishtank-VR via a so-called OffAxisProjection

    UE4-Plugin-OffAxis plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer. If your project is a C++ project, you are good to go. If you have a pure blueprint project, add a random C++ class via File -> Add C++ class (empty class is fine). Copy the Plugin in your (you might need to create a Plugin folder in the directory where your project file is). Start (or restart) Unreal Engine. You might get a warning that the plugin...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 20
    Vive Grip

    Vive Grip

    Physics-based grabbing for SteamVR development in Unity

    Vive Grip helps you to highlight, grab, and interact with game objects using SteamVR. It leverages Unity's physics engine with a simple interface that abstracts the powerful ConfigurableJoint component. Examples are included for creating weighted objects, levers, dials, guns, and more. Supports HTC Vive, Oculus Rift, Windows Mixed Reality, and more. Extensive plugin system to do custom logic on interactions and grab events. See the package directory for package details, quick start...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 21
    MathworldVR

    MathworldVR

    Math world in WebVR, powered by A-frame

    WebVR math platform made with A-Frame, Three.js, React, Redux. MathworldVR uses Redux for all the stuff around the app's state. It helps you write applications that behave consistently. On top of that, it provides a great developer experience, such as live code editing combined with a time-traveling debugger. For example, CalcButton component used as a backspace on the calculator is dispatching Redux action when user "clicks it" with VR hand-controller!
    Downloads: 0 This Week
    Last Update:
    See Project
  • 22
    aframe-react

    aframe-react

    Build virtual reality experiences with A-Frame and React

    Build virtual reality experiences with A-Frame and React. A-Frame is a web framework for building virtual reality experiences. Since A-Frame is built on top of the DOM, web libraries such as React, Vue.js, Angular, Ember.js, d3.js are able to sit cleanly on top of A-Frame. I recommend using vanilla A-Frame and aframe-state-component with static templating over aframe-react. React wastes a lot of cycles and incurs a lot of memory garbage. aframe-react is often abused where it is too easy to...
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the...
    Downloads: 49 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
Auth0 Logo