Showing 16 open source projects for "you-get"

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  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

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  • Automate contact and company data extraction Icon
    Automate contact and company data extraction

    Build lead generation pipelines that pull emails, phone numbers, and company details from directories, maps, social platforms. Full API access.

    Generate leads at scale without building or maintaining scrapers. Use 10,000+ ready-made tools that handle authentication, pagination, and anti-bot protection. Pull data from business directories, social profiles, and public sources, then export to your CRM or database via API. Schedule recurring extractions, enrich existing datasets, and integrate with your workflows.
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  • 1
    LÖVR

    LÖVR

    Lua Virtual Reality engine

    ...Writen in C99 and scripted with LuaJIT, includes optimized single-pass stereo rendering. Out of the box you get fast stereo rendering, VR controllers, hand tracking, haptics, spatial audio, 3D physics, PBR materials, SDF fonts, multiplayer, and more. The entire engine is 1MB and runs on LuaJIT, the fastest JIT compiler round these parts. Projects are just folders with scripts and assets in them, organized however you want.
    Downloads: 2 This Week
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  • 2
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. ...
    Downloads: 3 This Week
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  • 3
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    ...The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 63 This Week
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  • 4
    Pumkin's Avatar Tools

    Pumkin's Avatar Tools

    A toolbox for easily setting up VRChat avatars in Unity

    ...Also make sure that you are using the correct version of Unity and the latest version of VRChat SDK2 or SDK3. Pumkin's Avatar Tools is a Unity editor script that provides a set of tools to automate and simplify certain avatar setup tasks within Unity.
    Downloads: 3 This Week
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  • Atera all-in-one platform IT management software with AI agents Icon
    Atera all-in-one platform IT management software with AI agents

    Ideal for internal IT departments or managed service providers (MSPs)

    Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
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  • 5
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities.
    Downloads: 1 This Week
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  • 6
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    The Unity Experiment Framework (UXF) is an open-source package for the Unity3D game engine that can be used to assist the development of virtual reality human behavior experiments. Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial. Allows you to programmatically define independent variables for your session, blocks and trials. Includes a pre-built UI for allowing the researcher to view and enter information about the session. ...
    Downloads: 2 This Week
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  • 7
    Networked-Aframe

    Networked-Aframe

    Web framework for building multi-user virtual reality experiences

    ...Follow the NAF Getting Started tutorial to build your own example from scratch, including setting up a local server. Networked-Aframe works by syncing entities and their components to connected users. To connect to a room you need to add the networked-scene component to the a-scene element. For an entity to be synced, add the networked component to it. By default the position and rotation components are synced, but if you want to sync other components or child components you need to define a schema. For more advanced control over the network messages see the sections on Broadcasting Custom Messages and Options. ...
    Downloads: 0 This Week
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  • 8
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous characters. ...
    Downloads: 0 This Week
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  • 9
    MIVisionX

    MIVisionX

    Set of comprehensive computer vision & machine intelligence libraries

    MIVisionX toolkit is a set of comprehensive computer vision and machine intelligence libraries, utilities, and applications bundled into a single toolkit. AMD MIVisionX delivers highly optimized open-source implementation of the Khronos OpenVX™ and OpenVX™ Extensions along with Convolution Neural Net Model Compiler & Optimizer supporting ONNX, and Khronos NNEF™ exchange formats. The toolkit allows for rapid prototyping and deployment of optimized computer vision and machine learning...
    Downloads: 0 This Week
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  • Grafana: The open and composable observability platform Icon
    Grafana: The open and composable observability platform

    Faster answers, predictable costs, and no lock-in built by the team helping to make observability accessible to anyone.

    Grafana is the open source analytics & monitoring solution for every database.
    Learn More
  • 10
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 49 This Week
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  • 11
    NatML

    NatML

    High performance, cross-platform machine learning for Unity Engine

    ...NatML exposes machine learning models with simple classes that return familiar data types. These are called "Predictors", and they handle all of the heavy lifting for you. No need to write pre-processing scripts or shaders, wrangle tensors, or anything of that sort. NatML supports Android, iOS, macOS, and Windows alike. As a result, you can build your app once, test it in the Editor, and deploy it to the device all in one seamless workflow.
    Downloads: 0 This Week
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  • 12
    A-Frame Inspector

    A-Frame Inspector

    Visual inspector tool for A-Frame

    A visual inspector tool for A-Frame scenes. Just hit <ctrl> + <alt> + i on any A-Frame scene to open up the Inspector. Get a different view of the scene and see the visual effect of tweaking entities. The VR analog to the browser’s DOM inspector. Can be opened on any A-Frame scene with <ctrl> + <alt> + i. Record and replay headset and controller pose and events. Hit record, move around inside the VR headset, interact with objects with the controller.
    Downloads: 0 This Week
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  • 13
    UE4-Plugin-OffAxis

    UE4-Plugin-OffAxis

    This plugin provides a fishtank-VR via a so-called OffAxisProjection

    UE4-Plugin-OffAxis plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer. If your project is a C++ project, you are good to go. If you have a pure blueprint project, add a random C++ class via File -> Add C++ class (empty class is fine). Copy the Plugin in your (you might need to create a Plugin folder in the directory where your project file is). Start (or restart) Unreal Engine. You might get a warning that the plugin needs to be rebuilt. ...
    Downloads: 0 This Week
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  • 14
    MathworldVR

    MathworldVR

    Math world in WebVR, powered by A-frame

    WebVR math platform made with A-Frame, Three.js, React, Redux. MathworldVR uses Redux for all the stuff around the app's state. It helps you write applications that behave consistently. On top of that, it provides a great developer experience, such as live code editing combined with a time-traveling debugger. For example, CalcButton component used as a backspace on the calculator is dispatching Redux action when user "clicks it" with VR hand-controller!
    Downloads: 0 This Week
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  • 15
    WebXR Polyfill

    WebXR Polyfill

    Use the WebXR Device API today providing fallbacks to native WebVR 1.1

    ...This polyfill allows developers to write against the latest specification, providing support when run on browsers that implement the WebVR 1.1 spec, or on mobile devices with no WebVR/WebXR support at all. The polyfill reflects the stable version of the API which has shipped in multiple browsers. If you are writing code against the WebVR 1.1 spec, use webvr-polyfill, which supports browsers with the 1.0 spec, or no implementation at all. It is recommended to write your code targeting the WebXR Device API spec however and use this polyfill as browsers begin to implement the latest changes. The minimal input controls currently supported by WebXR is polyfilled here as well, using the Gamepad API.
    Downloads: 1 This Week
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  • 16
    JanusWeb

    JanusWeb

    An in-browser implementation of JanusVR

    ...Host content on the open web and customize Janus' open-source multiplayer server to fit your needs. VESTA is JanusXR's user-driven community. Post your own spaces and get feedback from other community members! The built-in editor allows users to join together to create content in real-time. JanusWeb's widget generator allows you to embed a 3D WebVR portal to your webspace into any 2D webpage. With the JanusXR Youtube translator, watching videos with friends is a walk in the park. Oculus Rift, Vive, GearVR, Daydream, and Cardboard support via WebVR API. ...
    Downloads: 0 This Week
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