Showing 5 open source projects for "file-studio"

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  • 1
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 23 This Week
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  • 2
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    ...Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial. Allows you to programmatically define independent variables for your session, blocks and trials. Includes a pre-built UI for allowing the researcher to view and enter information about the session. All file IO tasks are performed concurrently in a separate thread to avoid any drops in the framerate. UXF works with any Unity project but is designed specifically for virtual reality human behavior experiments.
    Downloads: 2 This Week
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  • 3
    VRtist

    VRtist

    Virtual Reality tool for storytelling

    ...Use gradient sky or fine-tune the lighting using lights (directional, point and cone). Nonlinear editing using multi-camera footages. For now, VRtist has only been tested with the Oculus Rift S and Oculus Quest devices. Just unzip the release file. Then launch the VRtist.exe and put your headset. VRtist is distributed with a predefined set of 3D objects. It also supports FBX files import from a specified directory.
    Downloads: 0 This Week
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  • 4
    DTL

    DTL

    Dungeon free resources (terrain & roguelike generation)

    Dungeon free resources (terrain & roguelike generation).
    Downloads: 0 This Week
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  • 5
    UE4-Plugin-OffAxis

    UE4-Plugin-OffAxis

    This plugin provides a fishtank-VR via a so-called OffAxisProjection

    UE4-Plugin-OffAxis plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer. If your project is a C++ project, you are good to go. If you have a pure blueprint project, add a random C++ class via File -> Add C++ class (empty class is fine). Copy the Plugin in your (you might need to create a Plugin folder in the directory where your project file is). Start (or restart) Unreal Engine. You might get a warning that the plugin needs to be rebuilt. That's normal. Drag the OffAxisActor in your scene. Set position of OffAxisActor to 0,0,0. ...
    Downloads: 0 This Week
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