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Well just a raytracer in Visual basic 6, thus the name VB6 raytracer. Not because it is easy or logical, but because it is hard. I know this is not the right language to write a raytracer, see it as a stubborn POC that it is still somehow possible.
Shoot \'Em All: a first-person shooting-game with customizable texture (\"shoot your boss\" :-D ) versus the PC and/or other players, that uses DirectX8
A free texture editor for Windows 9x which will support POV-Ray 3.1 textures. It also has a preview feature. This is basically a front-end to generate POV texture code.