Showing 13 open source projects for "delphi code source"

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  • 1
    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs.
    Downloads: 2 This Week
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  • 2
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    Radegast is a virtual world client compatible with Second Life and OpenSimulator. Its main purpose is to provide an alternative client to Linden Lab-derived virtual world viewers. There is a strong focus on accessibility and non-3D interaction. Given the current nature of changes in Second Life, I felt it was prudent to take on another abandoned text-focused viewer. Introducing MEGAbolt, a fork of the METAbolt viewer which was abandoned by its author almost eight years ago. Keep in mind,...
    Downloads: 33 This Week
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  • 3
    OpenXR SDK

    OpenXR SDK

    Generated headers and sources for OpenXR loader

    OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR, platforms and devices. This repository contains OpenXR headers, as well as source code and build scripts for the OpenXR loader. It contains all generated source files and headers pre-generated for minimum dependencies. The OpenXR 1.0 specification is free for anyone to download, review and comment. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. ...
    Downloads: 13 This Week
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  • 4
    Open Brush

    Open Brush

    Open Brush is the community led successor to Tilt Brush!

    ...Unleash your creativity with three-dimensional brush strokes, choosing from a wide palette, of brushes, including stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Open Brush is a derivative made from the open source code of Tilt Brush, a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett. OpenBrush strives to be an open source tool to help everyone create their own art. We believe in the preservation of art, and the freedom of artists. At our core, we are community led and driven, and while there may be a small core team behind OpenBrush, it would not be possible without our community.
    Downloads: 2 This Week
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  • 5
    hubs-research-acm-chi-2021

    hubs-research-acm-chi-2021

    Supplemental code and dataset for the ACM CHI 2021 paper

    Supplemental code and dataset for the ACM CHI 2021 paper on "Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop". In this research paper we instrumented Mozilla Hubs Cloud to record where participants where during the event. From there, we measured proxemic and plotted the activity along with some semi-structured interviews. Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel...
    Downloads: 0 This Week
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  • 6
    A-Frame Low Poly

    A-Frame Low Poly

    Low poly add-ons for aframe virtual reality

    Low poly add-ons for a-frame virtual reality models. Take any existing a-frame primitive, such as a-sphere and replace the prefix to obtain a low-poly version, such as lp-sphere. Every low-poly object supports the following attributes. Modify the attributes just like you would any other AFrame VR attribute. Specify curvature of the surface. Function that accepts the vertex’s original position and outputs the vertex’s new position. This is applied before customizable randomization. All random...
    Downloads: 0 This Week
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  • 7
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive...
    Downloads: 0 This Week
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  • 8
    HVVR

    HVVR

    Hierarchical visibility for VR and real time rendering of effects

    HVVR (Hierarchical Visibility for Virtual Reality) is an optimized software raycaster. It implements a hybrid CPU/GPU raycaster, suited for real-time rendering of effects such as lens distortion. By default, raycaster.vcxproj is configured to build all .cu files to the compute_61,sm_61 target. If your GPU needs a different code-gen target, you can change this in the raycaster project properties. Some installations of the CUDA SDK and Visual Studio integration appear to have broken build...
    Downloads: 0 This Week
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  • 9
    UT VR-Lab Video Recorder/Reader

    UT VR-Lab Video Recorder/Reader

    Video Recorder/Reader for Virtual Reality Experiments

    The tools in this project are used by the Virtual Reality lab at University of Texas at Austin to record the stream of rendered images (OpenGL) and combine them with eye tracking data (if eyes are being tracked) and user defined metadata. The project is split into two parts. DVR is used to record the data stream as a QuickTime movie. The RVD is used to read the movie recorded by the DVR. Acknowledgements: John Stone - created most of the code base Gabriel Diaz and Joseph Cooper -...
    Downloads: 0 This Week
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  • 10
    The VR_MUSICIEN project is based on the Chromium plateform and allows user to easily port their OpenGL code in a Virtual Reality Environment. This library especially computes the asymetric frustum for multiuser headtracking stereovision.
    Downloads: 0 This Week
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  • 11
    The TP5DataGlove enables you to use the P5 Glove by Essential Reality in your Delphi Applications. Now you can easily create Virtual Reality Software with Dataglove support. It utilizes a C++ Wrapper DLL which provides functions to access the Glove. It is
    Downloads: 0 This Week
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  • 12
    A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
    Downloads: 3 This Week
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  • 13
    RESTbot

    RESTbot

    RESTful transactions to interact with a bot in Second Life or OpenSim

    ...The software is extremely modular, and is designed to easily accept plugins that developers can write (in C#) to add more complex interaction between a web application and a Second Life® bot (a non-human-controlled avatar). *Note:* No Files for release; source code only (on the Code tab) The Wiki might be a bit weird to navigate, since it was imported from GitHub...
    Downloads: 0 This Week
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