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Unity package for the C# (.NET) implementation for Qualisys Track
Animating characters is straightforward with automatic mapping between Unity’s Mecanim human bones and QTM segments. Just add the skeleton script, set the actor name of the QTM skeleton and press play. Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid...
A way of moving around in virtual space that uses initial motions
Digital Diceworks Locomotion System (DDLS) is an innovative movement system designed for use within Virtual Reality (VR) environments. It was designed to meet the need for a better way explore virtual worlds while reducing discomfort but still maintaining the immersive experience. DDLS is based on the observations of natural movement in the real world, simplfied for ease of use but robust enough to give you the freedom to perform fantastic feats. We took those observations and noticed...