Showing 3 open source projects for "latency"

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    ALVR - Air Light VR

    ALVR - Air Light VR

    Stream VR games from your PC to your headset via Wi-Fi

    ...The system works by encoding video output from the PC, streaming it over Wi-Fi, and decoding it on the headset in real time, while also transmitting input data such as head tracking and controller movements back to the PC. ALVR supports low-latency streaming through optimized encoding techniques and network configurations, making it suitable for interactive VR experiences. It also includes customizable settings for bitrate, resolution, and performance tuning, allowing users to balance quality and responsiveness. The project is actively developed and supports multiple platforms, including Windows and Linux.
    Downloads: 47 This Week
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  • 2
    Qualisys Unity SDK

    Qualisys Unity SDK

    Unity package for the C# (.NET) implementation for Qualisys Track

    ...Using a QTM rigid body to set the position and orientation of a GameObject is equally easy. Just add a script to the GameObject and set the name of the QTM rigid body. Get a real-time stream of motion capture data in Unity with minimal latency. This makes it possible to drive characters, rigid bodies or any other Unity object. Qualisys provides a robust skeleton solver that lets you solve one or more actors in real-time. Capturing crouching, wrestling and lying on the floor has never been this straightforward. By combining skeleton solving with AIM, you can capture advanced setups in a simplified workflow. ...
    Downloads: 0 This Week
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  • 3
    SaccadeVR-mobile

    SaccadeVR-mobile

    A software package of Unity to use HTC VIVE Pro Eye

    ...The text file is created under the folder of SaccadeVR_ViveProEye. Unixtime of the computer is recorded in a specific text file when the saccade task starts in each saccade trial. With the recorded time, the latency (response time) of saccadic eye movement is calculated. We use version 2 in SRanipal SDK to measure the eye movement and to enable eye data callback function to continue to record the data of ocular movement independently of the main thread of the program.
    Downloads: 0 This Week
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