Open Source Mac Virtual Reality Software

Virtual Reality Software for Mac

View 16 business solutions

Browse free open source Virtual Reality software and projects for Mac below. Use the toggles on the left to filter open source Virtual Reality software by OS, license, language, programming language, and project status.

  • Stay in Flow. Let Zenflow Handle the Heavy Lifting. Icon
    Stay in Flow. Let Zenflow Handle the Heavy Lifting.

    Your AI engineering control center. Zenflow turns specs into shipped features using parallel agents and multi-repo intelligence.

    Zenflow is your engineering control center, turning specs into shipped features. Parallel agents handle coding, testing, and refactoring with real repo context. Multi-agent workflows remove bottlenecks and automate routine work so developers stay focused and in flow.
    Try free now
  • Our Free Plans just got better! | Auth0 Icon
    Our Free Plans just got better! | Auth0

    With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.

    You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
    Try free now
  • 1
    AviTab

    AviTab

    X-Plane plugin that displays a tablet to aid VR usage

    AviTab is a plugin for the X-Plane flight simulator. It displays a tablet-like computer with a few apps in the cockpit. It is mainly used for flying in virtual reality. When flying in a simulator, one often needs to look up details in PDF charts, plane manuals, checklists or other documents. Using a PDF reader breaks the immersion because the virtual aviator either has to take off of their HMD or use other tools that can move windows into VR. AviTab tries to solve this problem by offering a PDF reader inside a native plugin for X-Plane. Using a plugin also opens possibilities for more apps inside the tablet, for example, to display information about the plane status or aid in navigation. When hovering over the edges of the tablet from a short distance, X-Plane will display green bars around the tablet. The upper bar can be used to grab the window and move it around inside the cockpit.
    Downloads: 71 This Week
    Last Update:
    See Project
  • 2
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    Radegast is a virtual world client compatible with Second Life and OpenSimulator. Its main purpose is to provide an alternative client to Linden Lab-derived virtual world viewers. There is a strong focus on accessibility and non-3D interaction. Given the current nature of changes in Second Life, I felt it was prudent to take on another abandoned text-focused viewer. Introducing MEGAbolt, a fork of the METAbolt viewer which was abandoned by its author almost eight years ago. Keep in mind, this is the first version and much has changed under the hood. It has been brought up to date and only supports Windows x64 currently and is built against the .NET 5 platform. Like Radegast, it utilizes the LibreMetaverse library and now shares much of the same code as Radegast does, which should make maintaining both viewers more manageable.
    Downloads: 52 This Week
    Last Update:
    See Project
  • 3
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 42 This Week
    Last Update:
    See Project
  • 4
    Open Brush

    Open Brush

    Open Brush is the community led successor to Tilt Brush!

    Open Brush lets you paint in 3D space with virtual reality. Unleash your creativity with three-dimensional brush strokes, choosing from a wide palette, of brushes, including stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Open Brush is a derivative made from the open source code of Tilt Brush, a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett. OpenBrush strives to be an open source tool to help everyone create their own art. We believe in the preservation of art, and the freedom of artists. At our core, we are community led and driven, and while there may be a small core team behind OpenBrush, it would not be possible without our community.
    Downloads: 13 This Week
    Last Update:
    See Project
  • Cloud-based help desk software with ServoDesk Icon
    Cloud-based help desk software with ServoDesk

    Full access to Enterprise features. No credit card required.

    What if You Could Automate 90% of Your Repetitive Tasks in Under 30 Days? At ServoDesk, we help businesses like yours automate operations with AI, allowing you to cut service times in half and increase productivity by 25% - without hiring more staff.
    Try ServoDesk for free
  • 5
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
    Downloads: 38 This Week
    Last Update:
    See Project
  • 6
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 49 This Week
    Last Update:
    See Project
  • 7
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 29 This Week
    Last Update:
    See Project
  • 8
    HadesVR

    HadesVR

    The "DIY" SteamVR compatible VR setup made for tinkerers

    HadesVR is a SteamVR compatible VR setup made for tinkerers. The setup includes DIY controllers that are capable of emulating HTC vive wands or most aspects of the Valve Index Knuckles controllers (including finger tracking!). It also includes tracking electronics for a Headset, including an integrated wireless receiver to receive the controllers' data. There's also custom controller hardware like 3d printable shells (still a bit of a WIP) with their respective custom PCBs to build your own Knuckles controllers. The SteamVR driver used to be based on TrueOpenVR but it's modified so heavily I'm making it its own thing. This driver also uses PSMoveService (for now at least) for the positional tracking of HMD and controllers, using ping pong balls and different colors of LED's. The headset connects to the PC and receives rotation and button data from both controllers through RF, while the tracking is done outside-in (base stations) using Playstation Move Cameras and PSMoveService.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 9
    CoffeeMud

    CoffeeMud

    Full featured MUD server with all the trimmings.

    CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
    Leader badge
    Downloads: 13 This Week
    Last Update:
    See Project
  • Reach Your Audience with Rise Vision, the #1 Cloud Digital Signage Software Solution Icon
    Reach Your Audience with Rise Vision, the #1 Cloud Digital Signage Software Solution

    K-12 Schools, Higher Education, Businesses, Restaurants

    Rise Vision is the #1 digital signage company, offering easy-to-use cloud digital signage software compatible with any player across multiple screens. Forget about static displays. Save time and boost sales with 500+ customizable content templates for your screens. If you ever need help, get free training and exceptionally fast support.
    Learn More
  • 10
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is completely accessible from HTML, developers can also make full use of JavaScript, DOM APIs, three.js, WebVR, and WebGL.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 11
    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration. OpenXR provides cross-platform, high-performance access directly into diverse XR device runtimes across multiple platforms. OpenXR enables applications and engines, including WebXR, to run on any system that exposes the OpenXR APIs.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 12
    UEVR

    UEVR

    A tool to easily transform Unreal Engine games into VR experiences

    UEVR is a powerful VR mod for Unreal Engine games, supporting versions 4.8 to 5.4. It offers full 6DOF and stereoscopic 3D support out of the box, along with three rendering modes: Native Stereo, Synchronized Sequential, and AFR. It works with OpenVR and OpenXR runtimes, enabling a smooth VR experience with optional roomscale movement and motion controls. UEVR also features a user-friendly GUI, in-game menu, and per-game configurations, allowing modders to enhance VR functionality with C++ and Blueprint support.
    Leader badge
    Downloads: 50 This Week
    Last Update:
    See Project
  • 13
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track and react to head movements, and interact with apps by detecting when the user presses the viewer button. The Unity XR Plugin Management API lets you turn VR mode on or off for the Google Cardboard XR Plugin for Unity. The VrMode scene in HelloCardboard sample shows basic usage of the aforementioned API.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 14
    LibPSVR

    LibPSVR

    C library for Morpheus (Playstation VR)

    LibPSVR is a C library for Morpheus (Playstation VR). Tested with Ubuntu 15.10 + libusb-1.0.20. For quick start, use brew before build. You will need to unload kernel modules manually. Requires the latest libusb to be installed. To compile, use the solution in the LibPSVR folder. The solution file is for Visual Studio 2017. To use PSVR with this, you must install WinUSB or libusb drivers for the PS VR Sensors and PS VR Control, Interfaces 4 and 5 respectively. You can use zadiag, which is referenced with libusb, to install the drivers.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 15
    Relativty

    Relativty

    An open source VR headset with SteamVR supports for $200

    Relativty is not a consumer product. We made Relativty in my bedroom with a soldering iron and a 3D printer and we expect you to do the same, build it yourself. We started Relativty because after watching Sword Art Online we wanted to make our own VR games. Thus Relativty supports SteamVR games and can be modified to add support for any DIY or off-the-shelf VR device. The room-scaling AI can be used with any camera, it tracks your body based on video input. Precision and freedom of movement are still very far from dedicated sensors, however, we believe that the model can be trained and improved by orders of magnitude. We designed an affordable motherboard that runs the Relativty Firmware, it is based on the Atmel SAM3X8E ARM Cortex-M3 processor and uses an MPU-6050 as it’s IMU. The naked PCB and the components to solder on, cost in total about 25 dollars.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 16
    Simple Note VR

    Simple Note VR

    Notification system to display plain text in VR for Unity engine

    A simple notification system to display plain text in VR for Unity engine. Please go to the release page to download the package. Import the package into your own project, simply drag the "NotificationVR" prefab to the scene. Then, in your own script, call "SimpleNoteVR.Instance. Notify(string words, float lingertime)" to trigger plain text notifications.([lingertime is the duration that your notification will last for]). You can also choose to call "SimpleNoteVR.Instance.Notfiy_Hold(string words)". This function will instead keep the notification in place until you call "SimpleNoteVR.Instance.Notfiy_Release" to release it. Notify_Hold/Notify_Release functions might be useful in cases like notifying players a loading process is ongoing/finished.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 17
    Twometer VR

    Twometer VR

    Low budget open-source Virtual Reality controllers

    TwometerVR is an open-source alternative to commercial VR hand/body tracking systems. It's primarily intended for those who have VR headsets such as the Oculus DK2 that don't include controllers. It is a low-cost alternative to expensive commercial devices such as the PS Move or Oculus Touch system. An open-source alternative to commercial hand trackers such as Oculus Touch or PS Move, because Virtual Reality should not be expensive. Although there is currently no implementation of full-body-tracking, the system is technically fully capable of supporting it.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 18
    ipyvolume

    ipyvolume

    3d plotting for Python in the Jupyter notebook

    3d plotting for Python in the Jupyter notebook based on IPython widgets using WebGL. Create quiver plots (like scatter, but with an arrow pointing in a particular direction). Render in the Jupyter notebook, or create a standalone html page (or snippet to embed in your page). Render in stereo, for virtual reality with Google Cardboard. Animate in d3 style, for instance, if the x coordinates or color of a scatter plots changes. Animations / sequences, all scatter/quiver plot properties can be a list of arrays, which can represent time snapshots.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 19
    simbol

    simbol

    Communications platform WebXR sites with self-sovereign identity

    Easily create social virtual worlds that anyone can interact with using Virtual Personas, a global identity system where people own their identities. Simbol accepts several configuration parameters. New worlds await us with VR and AR. A flourishing of creativity. This must happen without conceding in user experience and with an honest contract between creators and consumers regarding their data. Simbol is researching to accomplish these goals and broadcasting accomplishments made by the community via a podcast, blog and newsletter. Currently, simbol is dependent on several third-party libraries. You can check out the API in our JSDoc.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 20
    Cell Paint

    Cell Paint

    cellPAINT allows users to create living illustrations of biology.

    cellPAINT is a free-form painting app that allows users to create their own living illustrations of cellular landscapes. There are currently several prototypes available: --cellPAINT_coronavirus includes a newly-redesigned user interface, and molecular building blocks for coronavirus, blood plasma, and a simple human cell --cellPAINT_exo includes hand-painted sprites created by Julia Jimenez during an internship, and also allows input of custom sprites through Mesoscope --cellPAINT_VR is a 3D virtual reality version of cellPAINT, with molecular building blocks for a red blood cell cytoskeleton --cellPAINT_2D is the initial alpha release of cellPAINT, with building blocks for HIV, blood plasma, and a human T-cell. For more information and tutorials, see our website at https://ccsb.scripps.edu/cellpaint Please submit any bug or feature requests to our ticket page.
    Leader badge
    Downloads: 14 This Week
    Last Update:
    See Project
  • 21
    Maere - When Lights Die

    Maere - When Lights Die

    Prepare to dream. Prepare to be afraid. Prepare to run.

    "Maere : When Lights Die" is a horror video-game and virtual reality project by Lucid Dreams (that's us !). We are four game designers from the IMAC engineering school in France, and we've been developing this project since october 2012. It has been created with virtual reality in mind from the start and will be playable on the Oculus Rift headset as soon as we get our developer kit ! The game is also available for free on PC, Mac, and Linux.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 22
    A-Frame Low Poly

    A-Frame Low Poly

    Low poly add-ons for aframe virtual reality

    Low poly add-ons for a-frame virtual reality models. Take any existing a-frame primitive, such as a-sphere and replace the prefix to obtain a low-poly version, such as lp-sphere. Every low-poly object supports the following attributes. Modify the attributes just like you would any other AFrame VR attribute. Specify curvature of the surface. Function that accepts the vertex’s original position and outputs the vertex’s new position. This is applied before customizable randomization. All random perturbations are applied to the vertex’s new position. Duplicate entire entities without repeating common HTML. For example, say you have a template tree and many trees in your environment. Simply create one tree, and use the clone attribute for the rest, changing the position and rotating as necessary. This keeps your code streamlined and eases development (e.g., changing tree trunks for all cloned trees involves a single-line change).
    Downloads: 0 This Week
    Last Update:
    See Project
  • 23
    Artificial Life in Virtual Environments Project The project intends to create a customizable platform for Artificial Life experiments, with support to parallelizable multi-agents and 3D virtual reality visualization of the environment.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 24
    A virtual reality (VR) system for the Internet based on a secure distributed object system. ADR has been renamed and moved: please see new site interreality.org
    Downloads: 0 This Week
    Last Update:
    See Project
  • 25
    BLUI is an ongoing research project in user interface design for virtual reality environments. BLUI was developed by the Arctic Region Supercomputing Center at the University of Alaska- Fairbanks.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • 2
  • 3
  • Next