Showing 21 open source projects for "source code tracking"

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  • 1
    ViRe

    ViRe

    A open-source VR mocap studio built in Unity

    ViRe is an open-source VR mocap studio built in Unity. ViRe can be used for anyone who wants to record motion, but cannot afford a huge and expensive motion capture studio. All you need is a simple VR Setup. ViRe runs on top of SteamVR, the default asset to support all kinds of VR Headsets. It supports the tracking of the headset and both hand controllers.
    Downloads: 6 This Week
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  • 2
    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs.
    Downloads: 2 This Week
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  • 3
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new...
    Downloads: 50 This Week
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  • 4
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    Radegast is a virtual world client compatible with Second Life and OpenSimulator. Its main purpose is to provide an alternative client to Linden Lab-derived virtual world viewers. There is a strong focus on accessibility and non-3D interaction. Given the current nature of changes in Second Life, I felt it was prudent to take on another abandoned text-focused viewer. Introducing MEGAbolt, a fork of the METAbolt viewer which was abandoned by its author almost eight years ago. Keep in mind,...
    Downloads: 34 This Week
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  • 5
    OpenXR SDK

    OpenXR SDK

    Generated headers and sources for OpenXR loader

    OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR, platforms and devices. This repository contains OpenXR headers, as well as source code and build scripts for the OpenXR loader. It contains all generated source files and headers pre-generated for minimum dependencies. The OpenXR 1.0 specification is free for anyone to download, review and comment. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. ...
    Downloads: 25 This Week
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  • 6
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with...
    Downloads: 1 This Week
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  • 7
    Open Brush

    Open Brush

    Open Brush is the community led successor to Tilt Brush!

    ...Unleash your creativity with three-dimensional brush strokes, choosing from a wide palette, of brushes, including stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Open Brush is a derivative made from the open source code of Tilt Brush, a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett. OpenBrush strives to be an open source tool to help everyone create their own art. We believe in the preservation of art, and the freedom of artists. At our core, we are community led and driven, and while there may be a small core team behind OpenBrush, it would not be possible without our community.
    Downloads: 10 This Week
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  • 8
    HadesVR

    HadesVR

    The "DIY" SteamVR compatible VR setup made for tinkerers

    HadesVR is a SteamVR compatible VR setup made for tinkerers. The setup includes DIY controllers that are capable of emulating HTC vive wands or most aspects of the Valve Index Knuckles controllers (including finger tracking!). It also includes tracking electronics for a Headset, including an integrated wireless receiver to receive the controllers' data. There's also custom controller hardware like 3d printable shells (still a bit of a WIP) with their respective custom PCBs to build your own...
    Downloads: 0 This Week
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  • 9
    OpenXR-Hpp project

    OpenXR-Hpp project

    Open-Source OpenXR C++ language projection

    This repository contains build scripts and test files for the openxr.hpp headers, providing a C++-friendly projection of the OpenXR API. To improve/maintain consistent code style and code quality, we strongly recommend setting up the pre-commit hooks. If you just want to generate the headers, run ./generate-openxr-hpp.sh or ./generate-openxr-hpp.ps1. If your OpenXR-SDK-Source (or internal gitlab) repo isn't in a directory named that parallel to this one, you can set OPENXR_REPO environment variable before running. ...
    Downloads: 1 This Week
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  • 10
    Twometer VR

    Twometer VR

    Low budget open-source Virtual Reality controllers

    TwometerVR is an open-source alternative to commercial VR hand/body tracking systems. It's primarily intended for those who have VR headsets such as the Oculus DK2 that don't include controllers. It is a low-cost alternative to expensive commercial devices such as the PS Move or Oculus Touch system. An open-source alternative to commercial hand trackers such as Oculus Touch or PS Move, because Virtual Reality should not be expensive.
    Downloads: 0 This Week
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  • 11
    VRWorkout

    VRWorkout

    High-intensity virtual reality workout game

    The game tracks your running speed and awards more points the faster you go. Arm movements to the beat of the music and fast ducking to avoid bad targets. Shallow or deep squats depending on your comfort level. Engange your core muscles by reaching for higher targets. Pushups followed by jumps get your heart pumping. Classic pushup, one-armed planks and side planks. Fast and small jumps similar to skip rope jumping. A “workout first” VR music game with hand tracking based full-body exercises...
    Downloads: 0 This Week
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  • 12
    hubs-research-acm-chi-2021

    hubs-research-acm-chi-2021

    Supplemental code and dataset for the ACM CHI 2021 paper

    Supplemental code and dataset for the ACM CHI 2021 paper on "Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop". In this research paper we instrumented Mozilla Hubs Cloud to record where participants where during the event. From there, we measured proxemic and plotted the activity along with some semi-structured interviews. Virtual environments (VEs) can create collaborative and social spaces, which are increasingly important in the face of remote work and travel...
    Downloads: 0 This Week
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  • 13
    Relativty

    Relativty

    An open source VR headset with SteamVR supports for $200

    Relativty is not a consumer product. We made Relativty in my bedroom with a soldering iron and a 3D printer and we expect you to do the same, build it yourself. We started Relativty because after watching Sword Art Online we wanted to make our own VR games. Thus Relativty supports SteamVR games and can be modified to add support for any DIY or off-the-shelf VR device. The room-scaling AI can be used with any camera, it tracks your body based on video input. Precision and freedom of movement...
    Downloads: 0 This Week
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  • 14
    SaccadeVR-mobile

    SaccadeVR-mobile

    A software package of Unity to use HTC VIVE Pro Eye

    A software package of Unity to use HTC VIVE Pro Eye, a head-mounted display with virtual reality technology, for assessment of saccadic eye movement. C# programming file to configure the measurement system. C# programming file to disable the tracking of head movement of the VR headset. If the tracking is active, the position of the stimuli targets for saccade measurement changes when the user moves the head. Data of eye movement are recorded in a text file. The text file is created under the...
    Downloads: 0 This Week
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  • 15
    WebXR Gamepads Module

    WebXR Gamepads Module

    Repository for the WebXR gamepads module

    The WebXR Gamepads Module is for accessing the state of buttons, triggers, thumbsticks, and touchpads associated with virtual reality (VR) and augmented reality (AR) motion controllers on the Web. This specification is a product of the Immersive Web Working Group. This specification module describes support for accessing button, trigger, thumbstick, and touchpad data associated with virtual reality (VR) and augmented reality (AR) devices on the Web. Hardware that enables Virtual Reality (VR)...
    Downloads: 0 This Week
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  • 16
    A-Frame Low Poly

    A-Frame Low Poly

    Low poly add-ons for aframe virtual reality

    Low poly add-ons for a-frame virtual reality models. Take any existing a-frame primitive, such as a-sphere and replace the prefix to obtain a low-poly version, such as lp-sphere. Every low-poly object supports the following attributes. Modify the attributes just like you would any other AFrame VR attribute. Specify curvature of the surface. Function that accepts the vertex’s original position and outputs the vertex’s new position. This is applied before customizable randomization. All random...
    Downloads: 0 This Week
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  • 17
    Sol-R

    Sol-R

    Open-source CUDA/OpenCL speed of light ray-tracer

    Sol-R is a CUDA/OpenCL-based real-time ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during weekends, meaning that it's probably not the best quality ever. The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any literature about ray-tracing, but more on a naive...
    Downloads: 0 This Week
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  • 18
    Flatland VR

    Flatland VR

    Flatland is the virtual environment for Virtual Reality.

    Flatland is the virtual environment developed to perform these investigations. Using Flatland as the base environment scientists can visualize and explore both their data and the computations that manipulate that data. Imagine, if you will, a scientist able to examine the real-time results of a simulation and, when he notices an anomally he would like to investigate, he turns to the program running the simulation and examines the code, possibly changing it on the fly. This is the dream...
    Downloads: 0 This Week
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  • 19
    CyberMed
    CyberMed is a framework for the development of medical simulations based on virtual reality. It includes support to visualization, haptics, deformation, stereoscopy, collision detection, user assessment, texturing, tracking and collaboration.
    Downloads: 0 This Week
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  • 20
    A graphical isometric multiplayer virtual reality server in MUD-style. Rooms and server code can be changed online. At the moment, there is also an IRC link. Clients are available in Java and Python/C.
    Downloads: 0 This Week
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  • 21
    RESTbot

    RESTbot

    RESTful transactions to interact with a bot in Second Life or OpenSim

    ...The software is extremely modular, and is designed to easily accept plugins that developers can write (in C#) to add more complex interaction between a web application and a Second Life® bot (a non-human-controlled avatar). *Note:* No Files for release; source code only (on the Code tab) The Wiki might be a bit weird to navigate, since it was imported from GitHub...
    Downloads: 0 This Week
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