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Understanding the anatomy of complex organs such as the human brain can be a challenge for students, so there is a definite advantage given to students who can experience the structures in a spatial way through real or virtual experiences. Since 2016, the Marquette Visualization Lab has been utilizing a dataset of 3 and 7 Tesla MRI scans from the Structural Informatics Group at University of Washington to visualize the structures of the brain in their Cave, utilizing the Unity game engine...
...I have edited them to match my needs. Most of the models and textures are provided by Udacity starter files. I used some images for texturing the particles. The main target platform is android mobiles to use it with cardboard viewer. The main focus in this project is the design issues of the VR experience. So you might find a lot of stuff about testing and designing. But trust me it’s all about making the user have a great VR experience. Puzzler is a mobile VR application for new VR users which challenges them to solve a familiar type of puzzle in a new way.