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This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform.
This is a demo of OpenGL ES 2.0. It is basically an Android application with a 3D engine that can load Wavefront OBJ, STL & DAE files. The purpose of this application is to learn and share how to draw using OpenGL language. The application does not use any third-party library. Load 3D models and see how to do it with this open-source code application. The main purpose of this app is to show how to draw in Android using the OpenGL 2.0 by sharing the source code. So please, don't expect this...
Puzzler is a mobile VR application for new VR users which challenges them to solve a familiar type of puzzle in a new way. You just need your mobile and VR cardboard and you can enjoy playing puzzles in a virtual world without being distracted by anything from the real world you live in. Most of the scripts were provided by Udacity. I have edited them to match my needs. Most of the models and textures are provided by Udacity starter files. I used some images for texturing the particles. ...