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A set of tools for slicing a texture atlas to individual components
A set of tools for slicing a texture atlas to individual components and merging back. These tools simplify the approach for upscaling a texture atlas. Manually select some tiles in the texture atlas (that are placed in difficult positions) Add them to a json file following this pattern: json file; you can use any image editing tool such as GIMP to manually select and inspect the location, width and height of each selection. Run the tool with the split; this will automatically create a folder...
This project generates hand-written digits from the MNIST dataset using WGAN architecture. While debugged, a few lingering issues may remain, if you encounter any please submit them and they will be resolved. The sources and features of the project can be found in the wiki. Before use, one should verify that the network architecture is as-desired. This may be done with the GUI to the right of the number display. The "Default" button resets the network to hard-coded values which I have...
Anime4KSharp is a .Net Core library that implements bloc97's Anime4K Algorithm version 0.9 and 1.0 RC2. The Algorithm is executed on the CPU, but utilizing all available CPU Cores. This yields to a conversion time of "only" 4432 ms when upscaling from 1080p to 2160p. This time could possibly be reduced with further optimization. Images are processed in four phases that are executed on a pixel- per- pixel basis. Each phase takes a input image and renders it to a output image. This makes it...