Showing 4 open source projects for "sharp"

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  • 1
    FFmpegUpscalerHelper

    FFmpegUpscalerHelper

    A simple program with a UI for exporting video to png and encoding png

    A simple program with a UI for exporting video to png and encoding png images to video using FFmpeg, for the purpose of upscaling. A simple program with a UI for exporting video to png and encoding png images to video using FFmpeg, for the purpose of upscaling. This program does not upscale your video, it's a tool to be used to save time for your upscaling process. Instead of opening CMD yourself and navigating to your ffmpeg location and then enter the command, this program does all that...
    Downloads: 1 This Week
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  • 2
    textureAtlasTools

    textureAtlasTools

    A set of tools for slicing a texture atlas to individual components

    A set of tools for slicing a texture atlas to individual components and merging back. These tools simplify the approach for upscaling a texture atlas. Manually select some tiles in the texture atlas (that are placed in difficult positions) Add them to a json file following this pattern: json file; you can use any image editing tool such as GIMP to manually select and inspect the location, width and height of each selection. Run the tool with the split; this will automatically create a folder...
    Downloads: 0 This Week
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  • 3
    MNIST-WGAN

    MNIST-WGAN

    A C# WGAN

    This project generates hand-written digits from the MNIST dataset using WGAN architecture. While debugged, a few lingering issues may remain, if you encounter any please submit them and they will be resolved. The sources and features of the project can be found in the wiki. Before use, one should verify that the network architecture is as-desired. This may be done with the GUI to the right of the number display. The "Default" button resets the network to hard-coded values which I have...
    Downloads: 0 This Week
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  • 4
    Anime4kSharp

    Anime4kSharp

    Anime4K implemented in C#

    Anime4KSharp is a .Net Core library that implements bloc97's Anime4K Algorithm version 0.9 and 1.0 RC2. The Algorithm is executed on the CPU, but utilizing all available CPU Cores. This yields to a conversion time of "only" 4432 ms when upscaling from 1080p to 2160p. This time could possibly be reduced with further optimization. Images are processed in four phases that are executed on a pixel- per- pixel basis. Each phase takes a input image and renders it to a output image. This makes it...
    Downloads: 0 This Week
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