AutoManga will provide authoring tools (integrated with the Skencil vector graphics program) and PyGame (SDL) based display tools for parametric character animation, with tools and helpers optimized for "manga-style" characters. Uses 2D SVG "cels".
The main goal of this project is to create a system-independent MathML rendering engine in Python. This engine works with an abstract 'plotter' driver class, that can be subclassed for any rendering device needed.