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xuni is a Graphical User Interface widget toolkit, written in C and currently using the SDL. It is very portable and flexible. xuni supports many features including widget rescaling, XML resource files, and loading code dynamically from shared libraries.
Native crossplatform GUI for bazaar version control system. SourceForge use is intended only for releases. Please get a bazaar branch from launchpad: https://www.launchpad.net/rapidbzr
Incorporates the YAHOO user interface (YUI) library into reusable web controls for the ASP.NET environment. This project is in a pre-alpha stage and care should be taken to use this library in production applications.
Bare2d is a multi platform 2d game engine that handles only the most bare things: 1. sprites 2. keyboard 3. mouse 4. sound and 5. text. This is the first game engine I will write. I hope to build a game engine specially for independent game programmers
Free, cross platform, layered C API libraries, for console or GL graphics applications, with make based build system. Dependent on only OS native API and OpenGL.
A collection of SilverLight ASP.net controls. The current controls are focused on creating a level of aesthetic that is unattainable using standard HTML, while providing equivalent HTML-only functionality should the viewer not have Silverlight installed.
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Signal Visualizer is a client/server system that uses TCP/IP to display digital signals (DSP) graphically onto a remote server. The only requirements for the embedded system are : a physical IP interface and a C/C++ compiler that includes a socket API.
PHP & C Module with AJAX for PHP, but no JAX. You don't even have to know what AJAX or JavaScript is about. QuTags requires no knowledge of JS/XML or AJAX; just PHP is enough. Simply, QuTags maximize application performance and minimize development time
Wiiuse is a library written in C that connects with several Nintendo Wii wiimotes. Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller. Single threaded and nonblocking makes a light weight and clean API.
GCe is a graphical editor for GUI's using the Guichan library (guichan.sourceforge.net) It uses plugins to provide the components, so can be used with custom widgets by writing an editor and end user plugin. It saves and loads using XML
Open source design and implementation of various instrumentation controls (gauges, buttons, etc).
Usable as free alternative to proprietary payware components.
Curses++ is a set of C++ wrapper classes for the curses library. The project is aimed at providing a layer compatible with any version of curses (ncurses and pdcurses are seen as two major versions) and to be easy-to-use, using familiar STL interfaces.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
Modulized Pages Environment for embedded system. It can be used on mobile phones, car, or set-top box. MPE provide a lot of basic pages and a modulized environment to implement embedded system user interface.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Turbo C' graphics libraries which are available on DOS. Ported on X platform by using X Window System. So students who are learning Turbo Graphics can work around on X environment with better graphics programming features.
LITS is a game development engine, which offers basic implementations of the most needed interfaces: Graphic, Network, Sound and Input. All interfaces have several (parts plattform independent) wrappers which can be choosen as needed.