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A bunch of modules built on top of the SDL-Libary to allow easy use of OpenGL with SDL. The basis is a 'Game-Loop' which allows real-time animation easily. Examples for turn based games with animation is provided - too. Includes examples for usage.
GtkDatabox is a widget for live display of large amounts of fluctuating numerical data. Data presentation (e.g. on linear or logarithmic scales, as dots or lines, with markers/labels) as well as user interaction (e.g. measuring distances) is easy.
Olex2 is visualisation software for small-molecule crystallography developed at Durham University/EPSRC. It provides comprehensive tools for crystallographic model manipulation for the end user and an extensible development framework for programmers. The project has been supported by Olexsys Ltd since 2010.
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An OpenGL GUI library for C++, inspired by Neoforce Controls. Designed to offer an easy to implement, yet powerful window management system for games or applications in OpenGL.
A device handler for the PGPLOT Graphics Subroutine Library by T. J. Pearson that draws to a Qt widget and responds to Qt events. The package includes an installation script for inserting the driver into an existing PGPLOT distribution.
GUIH (Graphics User Interface in Header files) is a simple, light-weight,
and cross-platform visualization library for images and 2D/3D OpenGL graphics,
implemented entirely in C++ header files.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
A book aimed at C++ programmers of all experience using wxWidgets and wxDev-C++. Available in PDF and CHM formats this book is backed with downloadable source code examples.
SYSTEM FOR DESIGNING AND SIMULATE CONCURRENT AND DISTRIBUTED PROGRAMS IN CLUSTER ARCHITECTURE Provides graphical interface for configuring relationships between cooperating, abstract processes and simulate it in real cluster environment, using MPI.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
HoloMenu is a C library for creating GUIs with holographic simulator view. It helps creating buttons, text boxes and other components with effects similar to Syndicate Wars. It is designed to use as menu in games, but may be used for other projects.
Note: The color functionality in A'Hote has been merged into the Papyrus library. A'Hote is a C++ library for creating color schemes including complements, split complements, triadics, tetradics, analogous colors, monochromatic groups, et. al.
ModuleFair is a generic, module-based framework upon which to quickly build anything from data analysis programs to game level editors. This project is no longer maintained.
Use this to easily add database connection management to a .Net client application. Provides an interactive GUI to set and test database connection parameters. Manages storage and retrieval of connection strings with minimal configuration.