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A library for quickly adding flags to a C++ application, by extending this is a base class. Automatically embeds help and xml rendering. Gui wrapper (not finished) should either generate CLI scripts or execute directly.
A User Interface designer that provides drag and drop editing of UIs. It can generate code in multiple formats and provides and extensible architecture to implement new features.
Demonstration of portable C++ programing technics such as generic programming, late bind, explicit link, animation, sound, etc, using both VBLib (http://sourceforge.net/projects/vblib) and wxWidgets[wxWindows] libraries.
Note: The color functionality in A'Hote has been merged into the Papyrus library. A'Hote is a C++ library for creating color schemes including complements, split complements, triadics, tetradics, analogous colors, monochromatic groups, et. al.
wyoGuide is a guide, a tutorial for developing well-designed cross-platform applications. Where possible sample code written in C++ using the wxWidgets framework is accompanied. The included demo application is well suited as a starting code base.
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OpenExposition is a library for automatic construction of user interfaces. After specifying variables/methods that should be exposed, the library automatically generates graphical (FLTK, Cocoa), programmatic (Python, MAX/MSP), and speech-based UI.
GlGameGui is a GNU Lesser/Library GPL-licensed simple user interface framework written in C++ and is based on the SDL library, the FreeType library and OpenGl. It is not a complex user interface, only has the basic functions mainly created for games.
A C++ based framework for highly object-oriented cross-platform programming. Includes Thread, Processes,Filesystem access,GUI, etc. plus a set of generic utilities like Strings,Data structures,advanced debugging tools, etc.
This is a GUI library designed with the goals to be light, fast, flexible, portable, and to include all features expected from an advanced GUI. It's primarily designed for games with high demands on look and feel.
Sakura is a Knowledge Navigator and User Interface for UNIX, which implements HyperMedia and its own windowing and packing system, both in the main program and in an extensive API for Tcl and other languages.
Kool Object-oriented Game Engine aims to be the best free 2D game engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
FXEX is an extension library to the FOX toolkit. It contains various widgets useful for FOX programmers. This library can be seen as an add-on to the FOX toolkit, but also as a preliminary development, as some widgets may find their way into FOX itself.
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
Libhufu is a library for generating of toolkit independent scriptable forms from xml description. The main package contains the main library in addition to a lua scripting interface and a gtk widget. Qufu is a qt widget.
The Netrinjo Engine is a SDL and OpenGL based game engine. It supports many classes for a graphical user interface, peer-to-peer and client-server networking and simple HTTP server functionality. Currently the engine is working under Linux.
XUL# is a c# library for writing web and stand-alone application with Mozilla XUL user interface. The same application can be hosted into ASP.NET or Windows.Form (or Mono) Language: C#, XUL, HTML
Robot Controlling System (RCS) - is a .NET-oriented software group for controlling remote mechanical objects, debuging and programming them by .NET-languages
ACDK - Artefaktur Component Development Kit - is a platform independent C++-framework similar to Java or C#/.NET for generating distributed and scriptable components and applications.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.