Code::Blocks is a free, open-source, cross-platform C, C++ and Fortran IDE built to meet the most demanding needs of its users. It is designed to be very extensible and fully configurable.
Finally, an IDE with all the features you need, having a consistent look, feel and operation across platforms.
Built around a plugin framework, Code::Blocks can be extended with plugins.
User interface for recording and managing ETW traces
UIforETW is a Windows performance tracing companion that wraps the Event Tracing for Windows (ETW) toolchain in an approachable GUI. It standardizes trace collection profiles, launches WPR/xperf with the right providers, and organizes the resulting .etl files for repeatable investigations. The tool streamlines the entire loop—record, annotate, open in WPA/XperfView—so engineers can focus on finding scheduling stalls, I/O bottlenecks, GC pauses, or GPU hitches instead of memorizing...
Real-time interactive 3D graphics API for scientific simulations
OpenFrames has moved its primary development repository to GitHub! Everything else will follow. Get it at https://github.com/ravidavi/OpenFrames/wiki
OpenFrames is an Application Programming Interface (API) that allows developers to provides the ability to add interactive 3D graphics to any scientific simulation. A simulation developer can use OpenFrames to specify what they want to visualize, without having to know any details of computer graphics programming.
OpenFrames is currently...
wxLua is a Lua scripting language wrapper for the wxWidgets cross-platform GUI library. It consists of executables for editing, running, and debugging wxLua scripts, a library for extending C++ programs with a fast, small, fully embeddable scripting language, and a variety of sample programs. With wxLua you can quickly write full-featured programs with graphics, networking, printing, etc. for MS Windows, Linux, and OSX.
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The main goal of this project is to provide a rapid application development tool (including a framework) for developing application (if possible) without coding (or scripting) for the GUI.
This system should be modular, which means, it's possible to add own components. The IDE (aka Tantalus) of the project must be able to handle also the self implemented components, without a recompile.
It's possible to work parallel for the gui, the information are stored in XML, but for usage the data...
Qode is an C++ written Integrated Development Environment based on the Qt framework. It is specialised on C++ and aims to be as lean and user-friendly as possible by adding only the features a developer really needs.
Edyuk is a free, open source, fast and lightweight development environment which supports C++ and Qt 4 out of the box and can be extended through plugins. It works under all platforms supported by Qt 4 (Linux, Mac, Windows, BSD, ...).
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Fireball FX is project that aim to create the best controls and libraries for developer, the project already contains some control, CodeEditorControl, Collections,Outlook Navigation bar and etc.. New Releases and source now at http://www.codeplex.com
Warren-CMS is a content management system with developer-provided file type handlers, built-in link and grouping management, and an XML interface that makes writing proprietary clients easy for developers who wish to do so.
An IDE which have a extendable core and a flexible, layer-based code editor. By default the application can be used as a simple ascii text editor but it can be easily changed to an IDE. The previous version of this tool was 'Freddy' (freddy.sf.net).
Open Linux Developer is a development environment that provides a graphical front-end to the Linux compilers gcc and g++ as well as support for GTK+ development. It includes the basic essentials needed by a Linux programmer.
GLan is a toolkit for developing network GUI applications. It allows the developer to just write code using the Qt programming style for the server side and forget about the client side.
Xul Dev means for Xul development environment. The IDE is intended to design Xul interfaces and to make programs in any programming language. The IDE is written in Scriptol C++ and available in source form and as binary executable.
This is krot editor. Main purpose of creating this project, was attempt to create new, more convenient to me IDE. I hope, I will reach this purpose. Today this is a small and buggy text editor.
The Pawn will make it possibly for you to tell the computer exactly what you would like it to do. Fiction. No its reality now. The highly customizable slackware will be the base for Pawn.
C++ IDE which is directly operating on the AST: It parses the C++ project and represents it in an AST. The editor is operating on the AST. Then, the IDE will push the AST directly to GCC so that GCC does not need to do any parsing.
Thus plugin would be nice for you, if you are using Code::Blocks IDE, but want to distribute your software in GNU way. This will generate a set of files, primarily configure script, and you will be able to ship your sources in GNU style.