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JFreeChart is a free (LGPL) chart library for the Java(tm) platform. It supports bar charts, pie charts, line charts, time series charts, scatter plots, histograms, simple Gantt charts, Pareto charts, bubble plots, dials, thermometers and more.
*** JFreeChart has moved to GitHub: https://github.com/jfree/jfreechart ***
Debvi is Java based, stand alone, and is based on plugins for unlimited features.
Planned Features:
- Interactive scene creation (Games / Animation)
- Private game engine editor
- Themes
- Depola language (A programming language with similar syntax to the other languages to exported to such as JavaScript)
- GIT, SVN or others similar
A framework for implementing various editors in Java. Intended to simplify and expedite the development of customized development tools for various game engines by providing various, commonly used controls to be used in the target application.
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Fire is a fast, themable UI toolkit and xHTML/CSS renderer for mobile application and game development. It is an eye-candy alternative to the standard midp2 UI components and unlike them it produces a superior UI result on all mobile devices!
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
The BlueDecode frame work is an Open Source Third Party Java Library used for developing more interactive and customized 2D graphical user interfaces in Java using a MVC and object oriented programming approach.
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A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Verdantium is an OpenDoc-like compound-document framework, and an open-source alternative to frameworks underlying OpenOffice, StarOffice, Corel Office, and Microsoft Office. Written in JUndo / Java JFC/Swing/Java-2D See http://verdantium.blogspot.com/
Kool Object-oriented Game Engine aims to be the best free 2Dgame engine & RAD available. The RAD eases game development for good artists with little programming skills. The engine is written in C and SDL, while RAD is in Gambas. See further in home page
GrubC is a platform independent C/C++ graphic and GUI library with an object-oriented approach based on a Java Virtual Machine. By now AWT GUI functionality, 2D drawing and turtle graphic is supported.
The Auckland Layout Model is a platform-independent 2D layout technology for arranging the controls in a GUI. The model supports the specification of constraints based on linear algebra, and an optimal layout is calculated using linear programming.