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An editor for the open source game c-evo (http://www.c-evo.org). A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using Visual Studio 2010.
Primarily a 2D super simple map (.SSM) level editor using game presets to natively support various 2D games striving to be perfectly user-friendly with no hassle or bothering the end-user with technical details.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visualeditor for layout of game widgets.
Turn Based Strategy. Campaign and Single Player Mode, MultiPlayer in developing.
A Variation of Custom Visual Controls. A PowerFull Map Editor. Mainly the game is a classical tbs something like DDay and Panzer General. Map Makers Wanted :)
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Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.