Search Results for "avatar mind games using visual studio"

Showing 20 open source projects for "avatar mind games using visual studio"

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  • 1
    3DWorld

    3DWorld

    3D Procedural Game Engine Using OpenGL

    3DWorld is a cross-platform OpenGL-based 3D Game Engine that I've been working on since I took the CS184 computer graphics course at UC Berkeley in 2001. I converted the project from svn to git at commit 6607. Most of the code is written in C++, with GLSL for shaders. This is intended to be a cross-platform project. Microsoft Visual Studio 2019 and 2022 project files are included. A linux/gcc makefile is also included, but is more experimental. See README.linux for more details. The project...
    Downloads: 6 This Week
    Last Update:
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  • 2
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework...
    Downloads: 0 This Week
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  • 3
    O3DE

    O3DE

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific functionality...
    Downloads: 0 This Week
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  • 4
    Senparc

    Senparc

    Quickly and easily develop WeChat full-platform applications

    Using Senparc.Weixin, you can quickly and easily develop WeChat full-platform applications (including WeChat Official Accounts, Mini Programs, Mini Games, Enterprise Accounts, Open Platforms, WeChat Pay, JS-SDK, WeChat Hardware/Bluetooth, etc.). The Demo of this project is also suitable for beginners to learn .NET programming. Senparc.Weixin SDK is currently the most used WeChat .NET SDK and one of the most popular .NET open source projects in China. Since the establishment of the project...
    Downloads: 0 This Week
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  • 5
    AWS GameKit Plugin for Unreal

    AWS GameKit Plugin for Unreal

    The AWS GameKit Plugin for Unreal

    ... to expand and customize as needed. The plugin is developed using Unreal version 4.27. Install before proceeding. Game projects created in Unreal versions later than 4.27 are not backward compatible. AWS GameKit supports Unreal Engine version 4.27. Create the Visual Studio Solution for your game. Build GameKit C++ and copy over the DLL/PDB files. Make sure to checkout the matching version from the .gkcpp_version file in this repository.
    Downloads: 0 This Week
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  • 6
    tStudio3D
    tStudio3D is published here on SourceForge.net as part of an effort to curate it as an old-school game development platform -- as a museum artifact. This curation work is being done so that young enthusiasts can explore a sampling of the early tools in 3D game development from the late 1990s and early 2000s. In support of this curation effort, tStudio3D has been freshly rebuilt to run on Windows 11 using Microsoft Visual Studio 2022 (as of April 2023). No future development is planned...
    Downloads: 1 This Week
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  • 7
    Delphi : VRCalc++ and more Binary Exec

    Delphi : VRCalc++ and more Binary Exec

    Delphi Java - VRCalc++ OOSL (Script) and + (Binary Exec Distro)

    Vincent Radio {Adrix.NT} Embarcadero : Delphi : Executable Binaries Delphi : VRCalc++ Object Oriented Scripting Language : Engine + Ext Libraries VRCalc++ OOSL Visual Stage Project : VCL & FMX (FireMonkey) VRCalc++ Script Executor: - VCL Console - Terminal Console - FMX Console + VRCalc++ OOSL : VR System Scripted Standard Runtime Library Delphi Applics - VR Multi Editor : Smart Text Editor - VR Lazy Code Editor : Smart RTF Multi Lang Code Text Editor - VR Astro Vision...
    Downloads: 1 This Week
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  • 8
    UE Viewer

    UE Viewer

    Viewer and exporter for Unreal Engine 1-4 assets

    ..." (it was left from the older name "Unreal MODEL viewer"). UE Viewer is a viewer for visual resources of games made with Unreal engine. Currently, all engine versions (from 1 to 4) are supported. We are using our own build system to compile UE Viewer. You may find a Perl script in Tools/genmake. This script generates makefiles from some human-friendly project format. After that you may build generated makefile using 'nmake' for Visual Studio or 'make' for gcc.
    Downloads: 44 This Week
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  • 9
    Locale Emulator

    Locale Emulator

    Yet another system region and language simulator

    ... are using 64-bit WinRAR, you will not see the context menu on a RAR file unless you swapped 64-bit WinRAR with the 32-bit version. Clone the repo using Git, install Microsoft Visual Studio 2015 / 2017, open LocaleEmulator.sln, perform build action, clone and build the core libraries, and copy LoaderDll.dll and LocaleEmulator.dll from Locale-Emulator-Core to Locale-Emulator build folder.
    Downloads: 291 This Week
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  • 10
    ASP.NET Core & Vue.js Starter

    ASP.NET Core & Vue.js Starter

    Asp.net Core & Vue.js (ES6) SPA Starter kit

    ... in VSCode or Visual Studio 2017 by hitting F5. When running the app using debug menu or F5 VS open auto the app in the browser. Trilon can become part of your development process, making sure that you're building enterprise-grade, scalable applications with best practices in mind, all while getting things done better and faster!
    Downloads: 0 This Week
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  • 11
    Game Backup Monitor

    Game Backup Monitor

    Automatically backup your saved games with optional cloud support.

    I'd like to thank Sourceforge for their hosting, but this project has been moved to GitHub and will no longer be updated here. Game Backup Monitor is a simple, but flexible application that detects games as you play them. Once you finish playing a game, a backup of the saved games will be made automatically using 7-Zip compression. GBM can be used on a single computer, or on multiple computers to effectively add cloud support to any game or application. Game Backup Monitor was designed...
    Downloads: 8 This Week
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  • 12

    Darts Scorer

    Window Application Darts Scorer (calculator)

    Used for keeping scores in the game of Darts this application can keep scores for two player match play and also give player averages and keep track of high scores. You can also use the Practice mode to develop your skills with all averages and high scores saved locally for review later in the Results or Statistics windows. This application was developed using Microsoft C# in Visual Studio 2013. It also uses text files to save data for later use either in the application or from...
    Downloads: 2 This Week
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  • 13
    TicTacToe2Player

    TicTacToe2Player

    2 Player Tic-Tac-Toe implemented using C#

    Simple 2 Player Tic-Tac-Toe implemented using Visual Studio and C#. This software is being released under the FreeBSD license.
    Downloads: 0 This Week
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  • 14

    XNA HLSL Particles

    A simple particle physics simulation in XNA

    April 18th, 2013: Migrating Project to https://github.com/Cody-Duncan/XNAParticles I will be sure to pull changes back to the repository here. Requirements: XNA 3.1, Visual Studio 2008 (for source code), a graphics card that supports Shader Model 3.0 . This simulates a field of particles. Physics calculations are done using HLSL with the vertex texture fetch. Each particle's velocity is stored in a pixel's rgb values in a texture. The position is stored in a separate texture...
    Downloads: 0 This Week
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  • 15
    Arkanoid 3D
    This is a simple 3D OpenGL based reimplementation of the classic Arkanoid game, it was entirely developed with C++ using Visual Studio .NET 2005 with my own OpenGL SDK based on the NeHe's SDK. This project is a work in progress and needs your help!!
    Downloads: 0 This Week
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  • 16
    Line Collapser
    A Tetris-clone game that I made to start game developing. It is written in C++ wiht SDL library using Visual Studio 2008. I build it on Linux using Eclipe + CDT plugin.
    Downloads: 0 This Week
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  • 17
    C-evo Editor
    An editor for the open source game c-evo (http://www.c-evo.org). A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using Visual Studio 2010.
    Downloads: 3 This Week
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  • 18
    3d, multiplayer game, made using c++, OpenGL, Winsock (UDP), and DirectSound. Visual Studio.
    Downloads: 0 This Week
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  • 19
    This project is horribly outdated, and will never be updated again. I'd recommend against using. The DGM 3D Engine is a Visual Basic Project. The engine can be loaded up as reference file (DLL) in most Visual Studio languages, allthough Visual Basic is adviced.
    Downloads: 0 This Week
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  • 20

    NextRT

    A modern 3D App framework using OpenCL to render via raytracing

    Uses OpenTK/OpenCL/Cloo to render the 3D scene, allowing such features as RayTraced Shadows and Reflections - Includes AssImp integration to allow importing of many 3d file formats. Requires Windows 10/Visual Studio 2017 and a OpenCL compatible GPU.
    Downloads: 0 This Week
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