Showing 10 open source projects for "process"

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    Colonization Mod Collection

    Several mods for Civilization IV: Colonization

    A collection of mods for Civilization IV: Colonization. The purpose of joining multiple mods into a collection is to make them share the source code. This allows joined work without the time consuming and bug prone process of moving modpacks between source codes. This mean the source code is made up of multiple features, which can be tweaked by XML and as a result it is possible to make total conversion mods without knowing how to program. What this is NOT is a bunch of nearly identical mods. The design goal is to make each mod so unique that the average player should not notice that the source code is shared.
    Downloads: 0 This Week
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  • 2
    A windows program to control the e-mail and turn processing of the windows version of the Play by E-Mail GalaxyNG space war game. This program assists GalaxyNG Games Masters to design games, accept registrations and orders and process turns on schedule.
    Downloads: 0 This Week
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  • 3
    Star Requiem: Humanity's Last Stand

    Star Requiem: Humanity's Last Stand

    An indie space strategy game - it's a game of human survival.

    ...Mankind has all but given up their warlike ways, instead following a destiny of peace, exploration, and discovery. However, in the year 1044 A.E. (After Exodus), the cyborg race Xyl discovered humanity, and proceeded to systematically begin the process of what they had done to every other species in their quadrant - exterminate them to the last microbe. Your mission as the human supreme commander in this exciting solitaire game is fourfold: First, rebuild and retool the peaceful human economy and set it on a war footing. Second, develop and build mighty starships of war to bring the fight to the Xyl. ...
    Downloads: 0 This Week
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  • 4
    Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
    Downloads: 0 This Week
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  • 5
    Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
    Downloads: 0 This Week
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  • 6
    A turn-based artificial selection simulation in C# for Windows (may be ported to Linux later). Players will buy and breed horses to race or sell over a number of game years. The breeding process will make use of an accurate gene inheritance system.
    Downloads: 0 This Week
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  • 7
    WarEngine hopes to be a wargame 3D motor developed under c++ and OpenGL. The user will load modular rules(based on free wargames:napoleonic, 2şWW,etc) and play online their favorite games, simplifying the process of preparing scenografy or miniatures.
    Downloads: 0 This Week
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  • 8
    Galaxy Transport is a Galaxy / Galaxy NG / Galaxy PLUS viewer. GTR should provide game map picture, battle animation and some automatization of game process. Uses QT/SDL/Win32 libraries (configurable on compilation stage).
    Downloads: 0 This Week
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  • 9
    Master Of Free Orion is an attempt to make a 3X space game that conforms rigorously to the concepts of XP and TDD. Success will be measured not only in terms of the end product, but the process.
    Downloads: 0 This Week
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  • 10
    Weblomacy is a J2EE-based Diplomacy adjudicator and game management system. Weblomacy handles the entire game process, including inter-player communications, order processing, turn management, and AI.
    Downloads: 0 This Week
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