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Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
Cities of Apocalypse is a turn-based strategy game and is played with an HTML5-compliant web browser. The game is played asynchronously, meaning that the players can log in and order their troops any time within a given timespan (typically 12 hours).
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
Host Programm for a play-by-e-mail game. Generates turn reports for the players from their moves, which they send in via e-mail. The game is turn-based, and runs on a reactangular grid of regions. Every unit can have individual names and descriptions.
Atlantis is Play By Email fantasy game originally written by Russel Wallace in 1993. Web Atlantis is www-based front end to the original Atlantis written in PHP and Perl.