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Generic Collectible Card Game is a multiplayer multiplatform implementation of a card game engine. The card game engine is designed to be of general purpose core for several modules each defining the game specific behaviour.
Tactical, turn-based game engine, that uses OpenGL and WinAPI
Tactical, turn-based game engine, that uses OpenGL and WinAPI specific. In the initial phase of development will focus on the general game logic, in an elegant pack of std. C++. This project in principle, can be described as academic. Feel free to to review the code, any remarks and comments.
Cities of Apocalypse is a turn-based strategy game and is played with an HTML5-compliant web browser. The game is played asynchronously, meaning that the players can log in and order their troops any time within a given timespan (typically 12 hours).
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
Host Programm for a play-by-e-mail game. Generates turn reports for the players from their moves, which they send in via e-mail. The game is turn-based, and runs on a reactangular grid of regions. Every unit can have individual names and descriptions.
Atlantis is Play By Email fantasy game originally written by Russel Wallace in 1993. Web Atlantis is www-based front end to the original Atlantis written in PHP and Perl.