A turn-based strategy game in the spirit of Tactics Ogre
...The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation.
Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
Vizzini is a Java gameframework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Multiplayer space strategy game written in PHP5 with the Zend Framework. User interface uses Javascript/AJAX for dynamic interaction. Players compete across a hexagonal map of 10,000 sectors, planets, stars and other locations through trade and combat.
This is a framework written in PHP for easily creating resource management / strategy games. Two playable games are included. The system uses sessions to store data and should work out of the box with little or no configuration.
A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
Patch, monitor, and connect to Windows and macOS devices from one console
Splashtop AEM handles patching, alerts, scripts, and inventory, and unattended remote control is included. When something needs hands-on work, you’re one click away instead of switching tools.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Apocalypse Game Engine (AGE) is a PHP based framework designed to be moddable. It is geared toward turn-based strategy games, and will allow admins to customize settings. Uses MySQL as the database, although we will port to allow virtually every type DB
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
Our goal is to produce a framework of C++ classes that can be used to make a turn-based war/strategy game at the operational level. Coinciding with the framework development is the making of the first mod about World War II combat on the Eastern Front.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game
Tourk is a framework for developing programming games, where two (or more) people write game playing code (like Deep Blue) and a controller puts the two against each other.
PHP WAGE (Web-based Admin Game Environment) is a framework to take away the hassle of creating admin for online (web-based), turn based strategy. games. It gives you User Management and Game Management for your users... you just have to write the game!
Ataraxia will provide a generic internet gaming framework in java. Board, table, card games will be easy to be developed! bridge, hearts, spades, rummy, go, connect-4, chess, checkers, monopoly, risk, mahjong and more will come! JXTA P2P will be tested.
A .NET framework for the game of diplomacy. It will provide a mapper, server/tournament manager and an easily alterable client amongst other helpful tools.