A turn-based strategy game in the spirit of Tactics Ogre
...The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation.
Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions.
The game is being coded in C++ using SDL.
Realization of board game "Draughts" containing various rules.
This project is intended to realize the board game "Draughts", also known as "Checkers". As a task to fulfill the game must support various rules and game modes. It should also be possible to load new rules and on artificial intelligence based players at runtime. Therefor a framework will be published which allows everybody to do so. Beside the possibility for playing games on local devices, a multiplayer mode will be offered.
A two-player "Tic Tac Toe"-game. This game requires the .NET Frameworkt. You can download the Framework at (http://msdn.microsoft.com/en-us/netframework/default.aspx)
Vizzini is a Java gameframework which provides common abstractions and interfaces to enable quick game development. Targeted areas include board games, arcade games, card games, and simulations.
Paessler: Easy to Use With Enterprise Power. Free Trial
A low-code dashboard makes monitoring intuitive for any admin, while scripting and custom sensors give experts full control.
You shouldn't have to choose between a monitoring tool that's easy to use and one that's powerful enough for a complex environment. PRTG's low-code interface lets any admin build dashboards, set alerts and monitor devices without scripting, while custom sensors and full API access are there when your team needs deeper control. One platform, no compromise. Download a free 30-day trial now.
An Open Source portable pure Java game library with example games, Swing-based sprite animation engine, deployment framework, and firewall tunneling networking. The code is documented in the book Advanced Java Game Programming by David Wallace Croft.
Multiplayer game based on the open free game http://www.fortressfigures.com/zombieplague/. Server implemented with twisted framework and client will use android
Thousand Parsec is a framework for turn based 4 X's game (eXplore, eXpand, eXploit, eXterminate). Designed for long games, supporting massive universes and has an easily expanded tech tree.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
Already Paying for an RMM? Get 50% Off Splashtop AEM
Switch to Splashtop AEM and save up to 50% in your first year
Automated OS and third-party patching for Windows and macOS, CVE prioritization with AI patch summaries, and built-in remote control that also supports Linux. Qualifying organizations switching from another RMM get up to 50% off year one.
Multiplayer space strategy game written in PHP5 with the Zend Framework. User interface uses Javascript/AJAX for dynamic interaction. Players compete across a hexagonal map of 10,000 sectors, planets, stars and other locations through trade and combat.
This is a framework written in PHP for easily creating resource management / strategy games. Two playable games are included. The system uses sessions to store data and should work out of the box with little or no configuration.
A working browser-based Space Game that demonstrates advanced concepts such as hexagonal navigation, vector visibility, and a message-based battle engine. Currently seeking a CVS release manager to distribute the code.
JGames is a sort of "game development framework" that creates a solid general structure for all Board Games, Strategy Games and all these game, 2D and 3D, that can be specified defining its particular Rules.
Apocalypse Game Engine (AGE) is a PHP based framework designed to be moddable. It is geared toward turn-based strategy games, and will allow admins to customize settings. Uses MySQL as the database, although we will port to allow virtually every type DB
Framework for Ufo Clones (FUC) is a cross-platform library for constructing multi-player isometric team warfare games. The platform enables developers to forget tedious programming and focus on, e.g., audio and the graphics, AI, and the game dynamics.
Generic GameFramework in eiFFel (G2F3) aims to simplify the development of two player zero sum strategy games by separating game specific code from reusable generic code. So far, abstract board games are best supported.
J2MEStrategicGameLib is a Java based library providing a lightweight algorithmic framework for developing intelligent zero-sum strategy games using the J2ME platform.
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
Our goal is to produce a framework of C++ classes that can be used to make a turn-based war/strategy game at the operational level. Coinciding with the framework development is the making of the first mod about World War II combat on the Eastern Front.
Marauroa is a multiplayer role playing game and a framework for further development completly based on Java. It is an Arianne compatible client and server. Playable now as a TicTacToe game and as a Gladiators combat game