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MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Development currently occurs on GitHub (see https://github.com/MegaMek). This SF page remains as a mirror and archive of the old issue trackers. The trackers are currently locked and new issues should be created on the GitHub page.
A battleship game enhanced with effects and musics.
Github: https://github.com/shampuan/Admiral-Down-Modern-Navy
My other works: https://sourceforge.net/u/shampuan/profile
...They can roll dice and randomly decide what to do by determining the positions of the pieces. Then they make their moves.
This program was completed through human effort and artificial intelligence support.
Github: https://github.com/shampuan/Demli-Tavla
The Battle is a small strategy game. It's still in the alpha phase and with limited features.
You can checkout the code on github:
https://github.com/knobliibrot/the_battle_client
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...Archivist 2 is the latest version build for Windows Systems using the .NET Framework.
Download as archive or self extracting archive. No installation required!
CODE moved to GitHub - https://github.com/spech66/archivist
...You program a robot that makes a race through an old factory. The game is inspired by Roborally (TM) - but it's different...
2018-05-08: Successfully(?) copied the CVS repo to github: https://github.com/hsteller/botsnscouts
Imperium is a game of intergalactic conquest and exploration
Imperium is a multi-user networked Empire-like strategy game set in deep space. Features programable ships, inter-player trade, more. There also is a XForms based GUI client, and plans for a Win32 client.
GitHub link: https://github.com/fstltna/Imperium