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...C-evo Distant Horizon (c-evo-dh) is a fork of C-evo New Horizons,
which is itself a fork of C-evo http://www.c-evo.org/
There is an excellent in-game manual,
see also;
https://civilization.fandom.com/wiki/Strategies_(C-evo)/For_first_few_turns
https://civilization.fandom.com/wiki/Game_mechanics_(C-evo)
https://civilization.fandom.com/wiki/Strategies_(C-evo)
http://www.c-evo.org/text.html#design
http://www.c-evo.org/faq.html
http://www.c-evo.org/bb/index.php
External Map Generator for more varied terrain
https://sourceforge.net/projects/cevomapgen/
Stars! Nova is a clone of the classic 4X space strategy game Stars!. While nowhere near the functionality of Stars! quite a few features have been implemented so far. See the Nova web page for details.
Solaris Skunk Werks is a tool used to design Battlemechs for use with the Classic Battletech wargame. Data Files are available at www.solarisskunkwerks.com
...It features a highly customizable engine, allowing users to create their own variations of the game or completely new "mods", thorugh simple scripts.
The game is still in the planning and design phase, but for more information, please see the project's homepage and wiki at http://paxgame.sourceforge.net
Pobasys arises as a tool for the game design development to analyse and optimize the power Balance of a generic strategy game. http://sourceforge.net/apps/mediawiki/pobasys/index.php?title=Design
A multiplayer real time strategy game set in space based on xnova.
It has a new map design and written in php and uses mysql database.
It will be in English and German.
Deception (Open Card Game) - A two-player, simultaneous-turn card game with a high degree of customization. The game emphasizes creativity, fast gameplay, bluffing, strategy and tactics.
Protowars is a multiplayer turn based strategy game. The key difference is that the user will design its own units using pre-made parts available to all players. Users will be able to design their own maps and vote for new parts for all.
Betrayer's Moon is an innovative, original strategy-action RPG developed in Sphere, currently still in the design phases but slowly being fleshed out by our growing staff. If you have any interest in joining our project, please contact dremelofdeath.
Starting with a small seed, create and build a supermarket empire as you battle against other players and an NPC for control of the market. Includes the ability to design individual stores by assigning over 40 different departments and services.
Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
BBalc is an open framework for the BloodBowl game.
This library provides chess-computer like functions such as analysing the game and generating/proposing actions. The modular design allows users to extend existing analyse modules to fit their needs.
JIsoMan is an isometric game engine written in java. It has line-of-sight, entity & terrain objects, and a tilemap and wallmap. It also has a design mode to graphically design isometric maps.
A web-based game in the spirit of Archmage of a post-apocalyptic future. A jsp-based MMORPG where users control empires spanning many worlds. Writers and artists welcome. Employing Struts MVC, Tomcat, mySQL, and Java. Knowledge of design patterns helpful
Project: design a new roguelike game incorporating ideas from the mind of the author, other roguelikes, and spoken
RPGs. It will be implemented in object-oriented Perl, using a modicrum of objects, a clean
design, and an emphasis on flexibility.
Kalyp - a fantasy based roguelike game in Java, focusing on the artificial intelligence for the non-player characters and game design with a scripting language.
Project Steam Weasel is the "code name" for a MacOSX only turn based strategy game in development. The game is intended to be multiplayer by email. By design it is modular, most of the games features are provided by modules.
One default module is an Open
Othello program written in Qt. It's design makes it easy to extend the computer player and human player interface. It currently has 6 different computer players ranging from completely random to tree search with Alpha-Beta pruning.