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* * * This project is being moved to a sub module of the project jvc-client * * *
This project contains addins for the Java VGA-Planets Client (JVC). These addins utilizes the addin interface of JVC
Pysox is an open-source library for the development of isometric, 3D games (RTS and TBS chiefly). It will be scriptable in either Python or Lua. It is written in Objective-C using GNUstep, OpenGL, and SDL.
A turn based space conquest game like no other. The goal being to provide a universe in which only imagination dictates strategy. Blurring together artificial lines of race, technology, planet, ship. True Galactic Conquest is at Hand.
A network enabled game which follows all the Risk(tm) board game rules. Two maps are included, original Risk(tm) map and 'middle earth', with the possibility of users to develop their own maps. pyConQuest comes with support of 2 to 6 players.
Ninox | The low-code platform for all business processes
With Ninox (SaaS), build business apps and databases as you want, including for CRM and ERP, without a single line of code (no-code/low-code).
With Ninox you can store and organize your complex data in your own structured way. Ninox provides a highly customizable user interface which allows you to process, analyze and evaluate any kind of data. Furthermore you can integrate different services e.g. from Google with Ninox's API.
The BoardGame Tool offers an easy, XML driven interface to implementing boardgames on the computer, with automatic network play, artificial intelligence and robot possibilities. Game rules are encoded in easy-to-learn embedded Python.
Gumpire is designed to be used as an educational aid in a programming class. It will allow students to program game clients that can participate in a competition without needing to write a complicated interface to a server.
Avernia Soccer pretends to be a multiplayer Soccer Management game based on the web. It allows you to run a soccer league with your friends using a web interface. At the moment only Spanish is supported but english is planned.
Sulk is a computer version of one of Games Workshop's most perfectly conceived games, Space Hulk first edition. Play on a hotseat, against AI Genestealers, or (planned) over the internet.
Connect your teams with an integrated digital workplace
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Claromentis provides a reliable and feature-rich business intranet software for modern organizations. Offering collaborative, social, knowledge-sharing, and enterprise-level applications, Claromentis' intranet platform enables businesses to enjoy greater productivity, collaboration, and security. Claromentis' intranet software can be deployed on-premise, in the cloud, or on a company's data center. It can also be customized to meet unique business needs through the addition of modules.
Stats. Plain C program for use on many OS\'s. Client-side tool for vgaplanets. Provides a replacement for plantable and randmax and much more. Checks for mistakes, provides many graphs, unpacker, textfile for giving commands to planets/bases/ships. Etc
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
A text-mode (curses) multiplayer game like Konquest (a turn based strategy; you send ships from planet to planet to conquer them). Has better interface usability (e.g. it already has an auto-send feature and save/load functionality).
Made in Israel.
A TextMap module for Python.
The TextMap class can be used to emulate oldfashioned computer screens. It will have methods like writexy(x,y,text),
input = readxy(x,y,text), clear(), scroll(x,y),
change(coloroptions), settext(text), input = gettext()
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy.
Continues the development of ME originally by Bryan Brunton.
Try the game at http://advancedpowers.com/
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
CyberDweller : a multiplayer SimCity clone with web based interface. Game in progress 50x50 map, 20% water, 20% hills, 100 user limit (95 open as at Nov 16 2001 - sign up now, game has started!!)
A Java-based game to let two people play Magic: The Gathering (copyright Wizards of the Coast) over a tcp/ip connection. It does not know how to play the game, but it does let you play if you know how.
Flame Deluge is a hex based 4X game based vaguely on SSI's flop Star General. It features a strong ground combat model and interesting space-planet interface issues. The game uses a number of paradigms and interfaces to streamline operations and reduce
Cyberbox is an excellent puzzle game. It is similar to but more complex (and more interesting :) than Sokoban. The Cyberbox Project has produced a Linux-playable clone of this ca. 1992 DOS game and is polishing it for noncommercial release. Now with